mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-10-02 22:06:58 -05:00
Refactored ui code to work with new state base player
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@@ -54,7 +54,7 @@ public class dDash : NetworkBehaviour{
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private IEnumerator startCoolDown(){
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Debug.Log("start corotine");
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isOnCoolDown = true;
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//driver.startUICooldown(dashItem.name);
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driver.startUICooldown(dashItem.name);
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yield return new WaitForSeconds(dashItem.cooldownM);
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isOnCoolDown = false;
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Debug.Log("end corotine");
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@@ -56,7 +56,7 @@ public class dNitro : MonoBehaviour
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private IEnumerator startCoolDown(){
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Debug.Log("start corotine");
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isOnCoolDown = true;
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//driver.startUICooldown("Nitro");
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driver.startUICooldown("Nitro");
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yield return new WaitForSeconds(nitroItem.cooldownM);
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isOnCoolDown = false;
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tempTimer = 5;
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@@ -8,7 +8,7 @@ public class dDashCooldownState : dDashBaseState
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public override void EnterState(dDashStateManager dSM, dDashBaseState previousState){
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cooldown = false; // sets cooldown
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//dSM.StartCoroutine(startCoolDown(dSM)); // activates cooldown
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dSM.StartCoroutine(startCoolDown(dSM)); // activates cooldown
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}
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public override void ExitState(dDashStateManager dSM, dDashBaseState nextState){
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@@ -34,7 +34,7 @@ public class dDashCooldownState : dDashBaseState
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//cooldown function
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private IEnumerator startCoolDown(dDashStateManager dSM){
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//dSM.driver.startUICooldown(dashItem.name);
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dSM.driver.startUICooldown("Dash");
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yield return new WaitForSeconds(dSM.dashItem.cooldownM);
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cooldown = true;
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}
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@@ -39,7 +39,7 @@ public class dDashStateManager : NetworkBehaviour
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moveController = GetComponent<CharacterController>(); // set Character Controller
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animator = GetComponent<Animator>(); // set animator
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animationManager = GetComponent<dAnimationManager>();
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//driver = GameObject.Find("Canvas").GetComponent<CoolDown>();
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driver = GameObject.Find("PlayerCanvas").GetComponent<CoolDown>();
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////
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////Initialize Scripts
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@@ -36,8 +36,11 @@ public class dNitroCooldownState : dNitroBaseState
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//cooldown timer
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private IEnumerator startCoolDown(dNitroStateManager nSM){
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//nSM.driver.startUICooldown("Nitro");
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Debug.Log("Hello");
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nSM.driver.startUICooldown("Nitro");
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Debug.Log("DE");
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yield return new WaitForSeconds(nSM.nitroItem.cooldownM);
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Debug.Log("Done");
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cooldown = true;
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}
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}
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@@ -54,7 +54,7 @@ public class dNitroStateManager : NetworkBehaviour
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parentObj = transform.parent.gameObject; // set parent object
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animator = GetComponent<Animator>(); // set animator
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animationManager = GetComponent<dAnimationManager>();
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//driver = GameObject.Find("Canvas").GetComponent<CoolDown>();
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driver = GameObject.Find("PlayerCanvas").GetComponent<CoolDown>();
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////
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////Initialize Scripts
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@@ -34,7 +34,7 @@ public class DashCooldownState : DashBaseState
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//cooldown function
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private IEnumerator startCoolDown(DashStateManager dSM){
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//dSM.driver.startUICooldown(dashItem.name);
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dSM.driver.startUICooldown("Dash");
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yield return new WaitForSeconds(dSM.dashItem.cooldownM);
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cooldown = true;
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}
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@@ -38,7 +38,7 @@ public class DashStateManager : NetworkBehaviour
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////Initialize Player Components
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moveController = GetComponent<CharacterController>(); // set Character Controller
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animator = GetComponent<Animator>(); // set animator
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//driver = GameObject.Find("Canvas").GetComponent<CoolDown>();
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driver = GameObject.Find("PlayerCanvas").GetComponent<CoolDown>();
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////
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////Initialize Scripts
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@@ -36,7 +36,7 @@ public class NitroCooldownState : NitroBaseState
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//cooldown timer
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private IEnumerator startCoolDown(NitroStateManager nSM){
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//nSM.driver.startUICooldown("Nitro");
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nSM.driver.startUICooldown("Nitro");
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yield return new WaitForSeconds(nSM.nitroItem.cooldownM);
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cooldown = true;
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}
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@@ -53,7 +53,7 @@ public class NitroStateManager : NetworkBehaviour
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parentObj = transform.parent.gameObject; // set parent object
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animator = GetComponent<Animator>(); // set animator
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animationManager = GetComponent<AnimationManager>();
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//driver = GameObject.Find("Canvas").GetComponent<CoolDown>();
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driver = GameObject.Find("PlayerCanvas").GetComponent<CoolDown>();
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////
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////Initialize Scripts
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@@ -54,7 +54,7 @@ public class Dash : NetworkBehaviour{
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private IEnumerator startCoolDown(){
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Debug.Log("start corotine");
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isOnCoolDown = true;
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//driver.startUICooldown(dashItem.name);
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driver.startUICooldown(dashItem.name);
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yield return new WaitForSeconds(dashItem.cooldownM);
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isOnCoolDown = false;
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Debug.Log("end corotine");
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@@ -56,7 +56,7 @@ public class Nitro : MonoBehaviour
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private IEnumerator startCoolDown(){
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Debug.Log("start corotine");
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isOnCoolDown = true;
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//driver.startUICooldown("Nitro");
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driver.startUICooldown("Nitro");
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yield return new WaitForSeconds(nitroItem.cooldownM);
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isOnCoolDown = false;
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tempTimer = 5;
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