player shouldn't kick themselves

This commit is contained in:
Melbyj1125
2022-03-02 14:17:14 -06:00
parent 9b9e847ba9
commit 48bdf66fc6
3 changed files with 6 additions and 6 deletions

View File

@@ -148,7 +148,7 @@ public class OffenseStateManager : NetworkBehaviour
foreach(GameObject kickedPlayer in players){
//First check if the player is kicked
if(kickedPlayer.transform.root.GetComponent<NetworkObject>() != null && kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId == netObjId){
if(kickedPlayer.transform.root.GetComponent<NetworkObject>() != null && kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId == netObjId && kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId != this.transform.root.GetComponent<NetworkObject>().NetworkObjectId){
kickedPlayer.GetComponent<MoveStateManager>().GetHit(direction, 10);
}