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synced 2026-08-21 18:04:27 -05:00
player shouldn't kick themselves
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@@ -148,7 +148,7 @@ public class OffenseStateManager : NetworkBehaviour
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foreach(GameObject kickedPlayer in players){
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//First check if the player is kicked
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if(kickedPlayer.transform.root.GetComponent<NetworkObject>() != null && kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId == netObjId){
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if(kickedPlayer.transform.root.GetComponent<NetworkObject>() != null && kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId == netObjId && kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId != this.transform.root.GetComponent<NetworkObject>().NetworkObjectId){
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kickedPlayer.GetComponent<MoveStateManager>().GetHit(direction, 10);
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}
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