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player shouldn't kick themselves
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@@ -24,7 +24,7 @@ public class MoveRagdollState : MoveBaseState
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public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
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mSM.pStats.GravVel = 60; // resets gravVel
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mSM.pStats.GravVel = 80; // resets gravVel
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mSM.capCol.enabled = false; // disable capsule collider
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mSM.moveController.enabled = true; // enable move controller
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mSM.rB.isKinematic = true; // enable kinematic
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