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Rigidbody Standup has been implemented
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@@ -30,7 +30,6 @@ public class PlayerInventory : MonoBehaviour
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Debug.Log("Item Removed");
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RemoveItem(item);
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}
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}
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public void AddSpecialItem<T>(T itemCandidate) { // Unless we don't want the four special items to be handled by inventory/inventory manager?
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