removed debug logs and added some

This commit is contained in:
Melbyj1125
2022-03-30 12:31:38 -05:00
parent 7408467597
commit 432cb0c028
11 changed files with 19 additions and 17 deletions

View File

@@ -6,12 +6,12 @@ public class MoveIdleState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isIdle", true);
Debug.Log("Entered Idle");
//Debug.Log("Entered Idle");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isIdle", false);
Debug.Log("Exited Idle");
//Debug.Log("Exited Idle");
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class MoveJogState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isJogging", true);
Debug.Log("Entered Jog");
//Debug.Log("Entered Jog");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isJogging", false);
Debug.Log("Exited Jog");
//Debug.Log("Exited Jog");
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class MoveRunState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isRunning", true);
Debug.Log("Entered Run");
//Debug.Log("Entered Run");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isRunning", false);
Debug.Log("Exit Run");
//Debug.Log("Exit Run");
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class MoveWalkState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isWalking", true);
Debug.Log("Entered Walk");
//Debug.Log("Entered Walk");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isWalking", false);
Debug.Log("Exited Walk");
//Debug.Log("Exited Walk");
}
public override void UpdateState(MoveStateManager mSM){