mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
removed debug logs and added some
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@@ -172,6 +172,7 @@ public class MoveStateManager : NetworkBehaviour
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}
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public void SwitchState(MoveBaseState state){
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if (!IsLocalPlayer) { return; }
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currentState.ExitState(this, state);
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//Sets the previous State
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@@ -313,9 +314,9 @@ public class MoveStateManager : NetworkBehaviour
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//Get hit into a ragdoll
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public void GetHit(Vector3 dir, float force){
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if (!IsLocalPlayer) { return; }
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dir.Normalize();
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dirHit = dir * force;
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if (!IsLocalPlayer) { return; }
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SwitchState(RagdollState);
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}
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@@ -6,12 +6,12 @@ public class MoveIdleState : MoveBaseState
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{
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public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
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mSM.GetComponent<Animator>().SetBool("isIdle", true);
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Debug.Log("Entered Idle");
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//Debug.Log("Entered Idle");
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}
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public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
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mSM.GetComponent<Animator>().SetBool("isIdle", false);
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Debug.Log("Exited Idle");
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//Debug.Log("Exited Idle");
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}
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public override void UpdateState(MoveStateManager mSM){
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@@ -6,12 +6,12 @@ public class MoveJogState : MoveBaseState
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{
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public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
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mSM.GetComponent<Animator>().SetBool("isJogging", true);
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Debug.Log("Entered Jog");
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//Debug.Log("Entered Jog");
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}
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public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
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mSM.GetComponent<Animator>().SetBool("isJogging", false);
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Debug.Log("Exited Jog");
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//Debug.Log("Exited Jog");
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}
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public override void UpdateState(MoveStateManager mSM){
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@@ -6,12 +6,12 @@ public class MoveRunState : MoveBaseState
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{
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public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
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mSM.GetComponent<Animator>().SetBool("isRunning", true);
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Debug.Log("Entered Run");
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//Debug.Log("Entered Run");
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}
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public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
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mSM.GetComponent<Animator>().SetBool("isRunning", false);
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Debug.Log("Exit Run");
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//Debug.Log("Exit Run");
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}
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public override void UpdateState(MoveStateManager mSM){
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@@ -6,12 +6,12 @@ public class MoveWalkState : MoveBaseState
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{
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public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
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mSM.GetComponent<Animator>().SetBool("isWalking", true);
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Debug.Log("Entered Walk");
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//Debug.Log("Entered Walk");
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}
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public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
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mSM.GetComponent<Animator>().SetBool("isWalking", false);
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Debug.Log("Exited Walk");
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//Debug.Log("Exited Walk");
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}
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public override void UpdateState(MoveStateManager mSM){
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