mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-04-25 16:15:39 -05:00
Created offset arrays
This commit is contained in:
parent
a15eaef24a
commit
42f6910e1f
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@ -34,7 +34,7 @@ RectTransform:
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@ -109,8 +109,8 @@ RectTransform:
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@ -184,8 +184,8 @@ RectTransform:
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@ -216,11 +216,11 @@ MonoBehaviour:
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@ -261,10 +261,10 @@ RectTransform:
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@ -295,7 +295,7 @@ MonoBehaviour:
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@ -350,8 +350,8 @@ RectTransform:
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@ -13,6 +13,7 @@ GameObject:
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@ -1108,7 +1135,7 @@ BoxCollider2D:
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@ -1176,7 +1203,7 @@ RectTransform:
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@ -1674,10 +1701,10 @@ BoxCollider2D:
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@ -1688,7 +1715,7 @@ BoxCollider2D:
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@ -1956,7 +1983,7 @@ BoxCollider2D:
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@ -2115,7 +2142,7 @@ RectTransform:
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@ -2208,9 +2235,11 @@ GameObject:
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@ -2318,6 +2347,43 @@ MonoBehaviour:
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File diff suppressed because it is too large
Load Diff
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@ -116,6 +116,7 @@ public class SpawnManager : NetworkBehaviour {
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List<string> itemList = itemsAsString.Split(',').ToList();
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character.GetComponentInChildren<PlayerInventory>().UpdateEquips(itemList, this.gameObject.GetComponent<InventoryManager>().ItemDict);
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Vector3 position;
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public Vector3[] itemCostRot;
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public Vector3[] itemPinPos;
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public GameObject[] runnerBodyModifiers;
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//back parts
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public GameObject glider;
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//Changes Button Texts
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iOpt.transform.Find("Name").GetComponent<Text>().text = item.Value.itemName;
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Loading…
Reference in New Issue
Block a user