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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 09:54:28 -05:00
bug with crouch fixed
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@@ -6,7 +6,6 @@ public class MoveCrouchState : MoveBaseState
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{
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//Slide Variables
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float originalTraction; // Traction before slide started
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RaycastHit slideRay; // slide raycast
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public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
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@@ -15,10 +14,8 @@ public class MoveCrouchState : MoveBaseState
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if(previousState != mSM.SlideState){
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//Initialize Important Stats On state enter
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mSM.pStats.CurVel = 0;
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originalTraction = mSM.pStats.Traction;
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mSM.gameObject.transform.eulerAngles = new Vector3(mSM.transform.localEulerAngles.x - 90, mSM.transform.localEulerAngles.y, mSM.transform.localEulerAngles.z);
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mSM.moveController.height *= .5f;
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mSM.pStats.Traction = 0.01f;
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}
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}
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@@ -26,7 +23,6 @@ public class MoveCrouchState : MoveBaseState
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if(nextState != mSM.CrouchWalkState){
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mSM.gameObject.transform.localEulerAngles = new Vector3(0, 0, 0);
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mSM.pStats.CurVel = mSM.calculatedCurVel;
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mSM.pStats.Traction = originalTraction;
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mSM.moveController.height *= 2.0f;
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}
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@@ -38,7 +34,6 @@ public class MoveCrouchState : MoveBaseState
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public override void FixedUpdateState(MoveStateManager mSM){
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mSM.transform.Rotate(Vector3.forward * -mSM.sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
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mSM.pStats.Traction += .004f;
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///////ONCE WE HAVE IT SO SLIDE DOESNT ROTATE PLAYER MOVE THIS TO UPDATE
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//If player isn't pressing either Q or the joystick button they stop crouching if nothing is above them
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@@ -59,6 +54,5 @@ public class MoveCrouchState : MoveBaseState
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mSM.SwitchState(mSM.IdleState);
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}
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*/
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mSM.SlideMovement();
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}
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}
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@@ -26,6 +26,9 @@ public class MoveSlideState : MoveBaseState
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mSM.pStats.Traction = originalTraction;
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mSM.moveController.height *= 2.0f;
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}
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else{
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mSM.pStats.Traction = originalTraction;
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}
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}
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public override void UpdateState(MoveStateManager mSM){
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