Merge branch 'playerAudio'

This commit is contained in:
Vladdie 2022-05-01 03:00:52 -05:00
commit 3a2896a2a7
5 changed files with 11848 additions and 40 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -4,6 +4,7 @@ using UnityEngine;
public class AerialJumpingState : AerialBaseState
{
private int previousJumpNum;
public override void EnterState(AerialStateManager aSM, AerialBaseState previousState){

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@ -116,6 +116,15 @@ public class AerialStateManager : NetworkBehaviour
public float currentForcePower = 0;
////
///Audio
public AudioSource jumpSound1;
public AudioSource jumpSound2;
public AudioSource jumpSound3;
public AudioSource springJumpSound;
public AudioSource landingSound;
public AudioSource grappleSound;
////
void Awake(){
////Initialize Player Components
@ -387,12 +396,28 @@ public class AerialStateManager : NetworkBehaviour
AddImpact((GetWallJumpDirection()), pStats.JumpPow * 8.5f);
pStats.GravVel = pStats.JumpPow;
curJumpNum = 0;
jumpSound1.Play();
}
else{
pStats.GravVel = pStats.JumpPow;
}
//add check here for spring?
if (curJumpNum == 0)
{
jumpSound1.Play();
}
if (curJumpNum == 1)
{
jumpSound2.Play();
}
if (curJumpNum == 2)
{
jumpSound3.Play();
}
curJumpNum++;
jumpPressed = true;
jumpHeld = true;

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