mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-23 19:04:32 -05:00
Added Item Cost and Max Points
Added Glide Added Item adding verification
This commit is contained in:
@@ -18,8 +18,9 @@ public class Item: ScriptableObject {
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public float kickPowM;
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public float recovTimeM;
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public float playerGravM;
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public int costM;
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public void Equip(PlayerStats p){
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public virtual void Equip(PlayerStats p){
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if(maxVelM != 0){
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p.MaxVel += maxVelM;
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}
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@@ -49,7 +50,7 @@ public class Item: ScriptableObject {
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}
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}
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public void Unequip(PlayerStats p){
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public virtual void Unequip(PlayerStats p){
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if(maxVelM != 0){
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p.MaxVel -= maxVelM;
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}
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@@ -0,0 +1,35 @@
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--- !u!114 &11400000
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m_Name: Blink
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m_EditorClassIdentifier:
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id: 9
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itemName: Blink
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description: Allows Blinking forwards
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maxVelM: 0
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minVelM: 0
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curVelM: 0
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accM: 0
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jumpPowM: 0
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jumpNumM: 0
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tractionM: 0
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 5
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hasWallrunM: 0
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hasBlinkM: 1
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hasGrappleM: 0
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hasGliderM: 0
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hasNitroM: 0
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hasDashM: 0
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cooldownM: 0
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m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3}
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m_Name: Glider
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m_EditorClassIdentifier:
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id: 7
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itemName: Glider
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description: Player Will Fall slower
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maxVelM: 0
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minVelM: 0
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curVelM: 0
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accM: 0
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jumpPowM: 0
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jumpNumM: 0
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tractionM: 0
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 7
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hasWallrunM: 0
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hasBlinkM: 0
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hasGrappleM: 0
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hasGliderM: 1
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hasNitroM: 0
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hasDashM: 0
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cooldownM: 10
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m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3}
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m_Name: Grapple
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m_EditorClassIdentifier:
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id: 8
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itemName: Grapple
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description: Allows the use of a grapple
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maxVelM: 0
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minVelM: 0
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curVelM: 0
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accM: 0
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jumpPowM: 0
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jumpNumM: 0
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tractionM: 0
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 4
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hasWallrunM: 0
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hasBlinkM: 0
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hasGrappleM: 1
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hasGliderM: 0
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hasNitroM: 0
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hasDashM: 0
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cooldownM: 0
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m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3}
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m_Name: Nitro
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m_EditorClassIdentifier:
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id: 10
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itemName: Nitro
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description: Boosts player speed
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maxVelM: 0
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minVelM: 0
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curVelM: 0
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accM: 0
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jumpPowM: 0
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jumpNumM: 0
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tractionM: 0
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 6
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hasWallrunM: 0
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hasBlinkM: 0
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hasGrappleM: 0
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hasGliderM: 0
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hasNitroM: 1
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hasDashM: 0
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cooldownM: 0
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@@ -25,3 +25,4 @@ MonoBehaviour:
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kickPowM: 0
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recovTimeM: 20
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playerGravM: 0
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costM: 5
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@@ -25,3 +25,4 @@ MonoBehaviour:
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 6
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@@ -25,3 +25,4 @@ MonoBehaviour:
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 6
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@@ -25,3 +25,4 @@ MonoBehaviour:
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kickPowM: 30
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recovTimeM: 0
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playerGravM: 0
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costM: 3
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@@ -25,3 +25,4 @@ MonoBehaviour:
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 5
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@@ -0,0 +1,35 @@
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m_Name: Wall Run
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m_EditorClassIdentifier:
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id: 6
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itemName: Wall Run
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description: Allows player to run on walls
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maxVelM: 0
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minVelM: 0
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curVelM: 0
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accM: 0
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jumpPowM: 0
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jumpNumM: 0
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tractionM: 0
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 4
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hasWallrunM: 1
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hasBlinkM: 0
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hasGrappleM: 0
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hasGliderM: 0
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hasNitroM: 0
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hasDashM: 0
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cooldownM: 0
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@@ -2,6 +2,111 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class SpecialItem : Item
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{
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public bool hasWallrunM;
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public bool hasBlinkM;
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public bool hasGrappleM;
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public bool hasGliderM;
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public bool hasNitroM;
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public bool hasDashM;
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public float cooldownM;
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public override void Equip(PlayerStats p){
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if(maxVelM != 0){
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p.MaxVel += maxVelM;
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}
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if(minVelM != 0){
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p.MinVel += minVelM;
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}
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if(curVelM != 0){
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p.CurVel += curVelM;
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}
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if(accM != 0){
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p.Acc += accM;
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}
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if(jumpPowM != 0){
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p.JumpPow += jumpPowM;
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}
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if(jumpNumM != 0){
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p.JumpNum += jumpNumM;
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}
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if(tractionM != 0){
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p.Traction += tractionM;
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}
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if(kickPowM != 0){
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p.KickPow += kickPowM;
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}
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if(playerGravM != 0){
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p.PlayerGrav += playerGravM;
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}
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if(hasWallrunM != false){
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p.HasWallrun = hasWallrunM;
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}
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if(hasBlinkM != false){
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p.HasBlink = hasBlinkM;
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}
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if(hasGrappleM != false){
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p.HasGrapple = hasGrappleM;
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}
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if(hasGliderM != false){
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p.HasGlider = hasGliderM;
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}
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if(hasNitroM != false){
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p.HasNitro = hasNitroM;
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}
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if(hasDashM != false){
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p.HasDash = hasDashM;
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}
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}
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public override void Unequip(PlayerStats p){
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if(maxVelM != 0){
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p.MaxVel -= maxVelM;
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}
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if(minVelM != 0){
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p.MinVel -= minVelM;
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}
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if(curVelM != 0){
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p.CurVel -= curVelM;
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}
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if(accM != 0){
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p.Acc -= accM;
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}
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if(jumpPowM != 0){
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p.JumpPow -= jumpPowM;
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}
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if(jumpNumM != 0){
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p.JumpNum -= jumpNumM;
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}
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if(tractionM != 0){
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p.Traction -= tractionM;
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}
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if(kickPowM != 0){
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p.KickPow -= kickPowM;
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}
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if(playerGravM != 0){
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p.PlayerGrav -= playerGravM;
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}
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if(hasWallrunM != true){
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p.HasWallrun = hasWallrunM;
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}
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if(hasBlinkM != true){
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p.HasBlink = hasBlinkM;
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}
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if(hasGrappleM != true){
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p.HasGrapple = hasGrappleM;
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}
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if(hasGliderM != true){
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p.HasGlider = hasGliderM;
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}
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if(hasNitroM != true){
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p.HasNitro = hasNitroM;
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}
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if(hasDashM != true){
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p.HasDash = hasDashM;
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}
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}
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}
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@@ -4,6 +4,7 @@ using UnityEngine;
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public class PlayerInventory : MonoBehaviour
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{
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//List of items
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[SerializeField] List<Item> items;
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@@ -12,15 +13,19 @@ public class PlayerInventory : MonoBehaviour
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void Awake(){
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pStats = GetComponent<PlayerStats>();
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DontDestroyOnLoad(this.gameObject);
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}
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public void AddItem(Item item){
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if(!items.Contains(item)){
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public void AddItem(Item item, bool ableToAdd){
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if(!items.Contains(item) && ableToAdd){
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Debug.Log("Item Added");
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items.Add(item);
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item.Equip(pStats);
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}
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else if(!ableToAdd && !items.Contains(item)){
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Debug.Log("Item Cannot Be Added");
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}
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else{
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Debug.Log("Item Removed");
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RemoveItem(item);
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@@ -41,5 +46,9 @@ public class PlayerInventory : MonoBehaviour
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}
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}
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public List<Item> GetItems(){
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return items;
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||||
}
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||||
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||||
}
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@@ -64,7 +64,7 @@ public class PlayerMovement : MonoBehaviour
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||||
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||||
void Awake(){
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||||
//Initialize Components
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||||
moveController = GetComponentInChildren<CharacterController>();
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||||
moveController = GetComponent<CharacterController>();
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||||
pStats = GetComponent<PlayerStats>();
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||||
ignoreP = LayerMask.GetMask("Player");
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||||
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@@ -74,7 +74,7 @@ public class PlayerMovement : MonoBehaviour
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||||
beam.enabled = false;
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||||
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||||
//camera transform
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||||
cam = GetComponent<Camera>();
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||||
cam = GetComponentInChildren<Camera>();
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||||
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||||
//Wallrun
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||||
//wallRun = gameObject.GetComponent<WallRun>();
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||||
@@ -84,18 +84,16 @@ public class PlayerMovement : MonoBehaviour
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||||
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||||
void Start(){
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||||
Cursor.lockState = CursorLockMode.Locked;
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||||
distToGround = GetComponentInChildren<Collider>().bounds.extents.y;
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distToGround = GetComponent<Collider>().bounds.extents.y;
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||||
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||||
}
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||||
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||||
// Update is called once per frame
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||||
void FixedUpdate(){
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||||
//input controls for movement
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||||
InputController();
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||||
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||||
//Controls for camera
|
||||
Rotate();
|
||||
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||||
|
||||
if(moveController.enabled == true){
|
||||
|
||||
//input controls for movement
|
||||
@@ -206,7 +204,7 @@ public class PlayerMovement : MonoBehaviour
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||||
if(Input.GetAxis("Jump")==0) jumpPressed = false;
|
||||
}
|
||||
|
||||
public bool GetJumpPressed() {
|
||||
public bool GetJumpPressed(){
|
||||
return jumpPressed;
|
||||
}
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||||
|
||||
@@ -246,8 +244,32 @@ public class PlayerMovement : MonoBehaviour
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||||
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||||
//Gravity Function for adjusting y-vel due to wallrun/glide/etc
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||||
private void Gravity(){
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||||
//Normal Gravity
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||||
vel.y -= pStats.PlayerGrav * Time.deltaTime;
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||||
//Temp Values for Glider
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||||
float tempTraction = 0.0f;
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||||
bool tempSet = false;
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||||
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||||
//ADD CHECKER FOR GLIDER WHEN FULLY IMPLEMENTED
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||||
if(jumpPressed && pStats.HasGlider){
|
||||
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||||
vel.y -= (pStats.PlayerGrav-18) * Time.deltaTime;
|
||||
if(tempSet == false){
|
||||
tempTraction = pStats.Traction;
|
||||
pStats.Traction = 1.0f;
|
||||
tempSet = true;
|
||||
}
|
||||
|
||||
}
|
||||
else{
|
||||
|
||||
if(tempSet == true){
|
||||
pStats.Traction = tempTraction;
|
||||
tempSet = false;
|
||||
}
|
||||
|
||||
//Normal Gravity
|
||||
vel.y -= pStats.PlayerGrav * Time.deltaTime;
|
||||
}
|
||||
|
||||
//Wallrunning
|
||||
if (pStats.HasWallrun) { wallRun.WallRunRoutine(); } //adjusted later if we are wallrunning
|
||||
//If gliding
|
||||
|
||||
@@ -5,6 +5,7 @@ using UnityEngine;
|
||||
public class PlayerStats : MonoBehaviour
|
||||
{
|
||||
//Maximum possible player speed
|
||||
[SerializeField]
|
||||
private float maxVel = 25.0f;
|
||||
public float MaxVel{
|
||||
get{ return maxVel; }
|
||||
@@ -12,6 +13,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//Minimum possible player speed
|
||||
[SerializeField]
|
||||
private float minVel = 2.0f;
|
||||
public float MinVel{
|
||||
get{ return minVel; }
|
||||
@@ -19,6 +21,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//Current player speed
|
||||
[SerializeField]
|
||||
private float curVel = 0.0f;
|
||||
public float CurVel{
|
||||
get{ return curVel; }
|
||||
@@ -26,6 +29,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//Player Jump power
|
||||
[SerializeField]
|
||||
private float acc = 0.1f;
|
||||
public float Acc{
|
||||
get{ return acc; }
|
||||
@@ -33,6 +37,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//Player Jump power
|
||||
[SerializeField]
|
||||
private float jumpPow = 300.0f;
|
||||
public float JumpPow{
|
||||
get{ return jumpPow; }
|
||||
@@ -40,6 +45,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//Players Number of Jumps
|
||||
[SerializeField]
|
||||
private int jumpNum = 2; ////// UPDATE TO 2 WHEN THE JUMP ISSUE IS FIXED
|
||||
public int JumpNum{
|
||||
get{ return jumpNum; }
|
||||
@@ -47,6 +53,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//Player Traction
|
||||
[SerializeField]
|
||||
private float traction = 3.0f;
|
||||
public float Traction{
|
||||
get{ return traction; }
|
||||
@@ -54,13 +61,15 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//Player Kick Power
|
||||
[SerializeField]
|
||||
private float kickPow;
|
||||
public float KickPow{
|
||||
get{ return kickPow; }
|
||||
set{ kickPow = value; }
|
||||
}
|
||||
|
||||
//Player Recovery Time When Knocked Down
|
||||
//Player Recovery Time When Knocked Down
|
||||
[SerializeField]
|
||||
private float recovTime;
|
||||
public float RecovTime{
|
||||
get{ return recovTime; }
|
||||
@@ -69,6 +78,7 @@ public class PlayerStats : MonoBehaviour
|
||||
|
||||
//MAY BE UNNECCESARY DEPENDING ON HOW GLIDER TURNS OUT
|
||||
//Gravity Affecting the player
|
||||
[SerializeField]
|
||||
private float playerGrav = 20.0f;
|
||||
public float PlayerGrav{
|
||||
get{ return playerGrav; }
|
||||
@@ -76,6 +86,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//If The Player Has Blink
|
||||
[SerializeField]
|
||||
private bool hasBlink = false;
|
||||
public bool HasBlink{
|
||||
get{ return hasBlink; }
|
||||
@@ -83,6 +94,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//If The Player Has Glider
|
||||
[SerializeField]
|
||||
private bool hasGlider = false;
|
||||
public bool HasGlider{
|
||||
get{ return hasGlider; }
|
||||
@@ -90,6 +102,7 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//If The Player Has Grapple
|
||||
[SerializeField]
|
||||
private bool hasGrapple = false;
|
||||
public bool HasGrapple{
|
||||
get{ return hasGrapple; }
|
||||
@@ -97,9 +110,33 @@ public class PlayerStats : MonoBehaviour
|
||||
}
|
||||
|
||||
//If The Player Has Wallrun
|
||||
[SerializeField]
|
||||
private bool hasWallrun = false;
|
||||
public bool HasWallrun{
|
||||
get{ return hasWallrun; }
|
||||
set{ hasWallrun = value; }
|
||||
}
|
||||
|
||||
//If The Player Has Nitro
|
||||
[SerializeField]
|
||||
private bool hasNitro = false;
|
||||
public bool HasNitro{
|
||||
get{ return hasNitro; }
|
||||
set{ hasNitro = value; }
|
||||
}
|
||||
|
||||
//If The Player Has Dash
|
||||
[SerializeField]
|
||||
private bool hasDash = false;
|
||||
public bool HasDash{
|
||||
get{ return hasDash; }
|
||||
set{ hasDash = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private int playerPoints = 15;
|
||||
public int PlayerPoints{
|
||||
get{ return playerPoints; }
|
||||
set{ playerPoints = value; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user