diff --git a/Assets/Prefabs/King/BlueSlime.prefab b/Assets/Prefabs/King/BlueSlime.prefab index 71b9319..613580f 100644 --- a/Assets/Prefabs/King/BlueSlime.prefab +++ b/Assets/Prefabs/King/BlueSlime.prefab @@ -223,6 +223,7 @@ GameObject: - component: {fileID: 2251361012055558189} - component: {fileID: 9200004350512051259} - component: {fileID: 7379393279353976801} + - component: {fileID: 4759502049579915539} m_Layer: 0 m_Name: pCube1 m_TagString: Untagged @@ -295,6 +296,54 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} +--- !u!114 &4759502049579915539 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4935914821002370003} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3} + m_Name: + m_EditorClassIdentifier: + FixedSendsPerSecond: 20 + AssumeSyncedSends: 1 + InterpolatePosition: 1 + SnapDistance: 10 + InterpolateServer: 1 + MinMeters: 0.15 + MinDegrees: 1.5 + ExtrapolatePosition: 0 + MaxSendsToExtrapolate: 5 + Channel: + EnableRange: 0 + EnableNonProvokedResendChecks: 0 + DistanceSendrate: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 20 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 500 + value: 20 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 --- !u!1 &8622785450391661174 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Player/NetworkSMPlayerPrefab.prefab b/Assets/Prefabs/Player/NetworkSMPlayerPrefab.prefab index 34097f5..55e2772 100644 --- a/Assets/Prefabs/Player/NetworkSMPlayerPrefab.prefab +++ b/Assets/Prefabs/Player/NetworkSMPlayerPrefab.prefab @@ -10683,15 +10683,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalPosition.x - value: -0 + value: 0 objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalPosition.y - value: 0.0058 + value: 0.0059 objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalPosition.z - value: -0.0014 + value: -0.0023 objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalRotation.w @@ -10703,15 +10703,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalRotation.y - value: -0.7660445 + value: -0.7372774 objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalRotation.z - value: 0.6427876 + value: 0.67559016 objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalEulerAnglesHint.x - value: 80 + value: 85 objectReference: {fileID: 0} - target: {fileID: 1604676674583710695, guid: ddf4d42a9a2c263479d1c9f39daf2a19, type: 3} propertyPath: m_LocalEulerAnglesHint.y diff --git a/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Aerial/AerialGlidingState.cs b/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Aerial/AerialGlidingState.cs index 07aeacd..7b2d3aa 100644 --- a/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Aerial/AerialGlidingState.cs +++ b/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Aerial/AerialGlidingState.cs @@ -6,8 +6,8 @@ public class AerialGlidingState : AerialBaseState { bool rotateGlider = false; - Vector3 gliderInitialPos = new Vector3(0,.0058f,-.0014f); - Vector3 gliderInitialRot = new Vector3(80,-180,0); + Vector3 gliderInitialPos = new Vector3(0,0.0059f,-0.0023f); + Vector3 gliderInitialRot = new Vector3(85,-180,0); Vector3 gliderEndPos = new Vector3(0,.0355f,.0037f); Vector3 gliderEndRot = new Vector3(0,-180f,0);