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Fixed dPlayerMovement & dWallrun references
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@@ -21,7 +21,7 @@ public class dWallRun : NetworkBehaviour
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public float wallGravityDownForce = 20f;
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[Space]
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PlayerMovement playerMovementController;
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dPlayerMovement playerMovementController;
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Vector3[] directions;
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RaycastHit[] hits;
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@@ -53,7 +53,7 @@ public class dWallRun : NetworkBehaviour
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void Start()
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{
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playerMovementController = GetComponent<PlayerMovement>();
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playerMovementController = GetComponent<dPlayerMovement>();
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directions = new Vector3[]{
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Vector3.right,
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