Fixed dPlayerMovement & dWallrun references

This commit is contained in:
Vincent Wheat
2021-11-05 13:35:26 -05:00
parent 81abd7bfe8
commit 2fe2fa5764
6 changed files with 65 additions and 73 deletions

View File

@@ -21,7 +21,7 @@ public class dWallRun : NetworkBehaviour
public float wallGravityDownForce = 20f;
[Space]
PlayerMovement playerMovementController;
dPlayerMovement playerMovementController;
Vector3[] directions;
RaycastHit[] hits;
@@ -53,7 +53,7 @@ public class dWallRun : NetworkBehaviour
void Start()
{
playerMovementController = GetComponent<PlayerMovement>();
playerMovementController = GetComponent<dPlayerMovement>();
directions = new Vector3[]{
Vector3.right,

View File

@@ -37,7 +37,7 @@ public class dPlayerMovement : NetworkBehaviour
private float distToGround;
//Wallrunning
private WallRun wallRun;
private dWallRun wallRun;
//Ground Check
public bool isGrounded; //Better custom is grounded
@@ -91,7 +91,7 @@ public class dPlayerMovement : NetworkBehaviour
capCol.enabled = false;
//Wallrun
wallRun = gameObject.GetComponent<WallRun>();
wallRun = gameObject.GetComponent<dWallRun>();
up = this.gameObject.GetComponentInParent<Transform>().up;
}
@@ -239,7 +239,7 @@ public class dPlayerMovement : NetworkBehaviour
public void AddImpact(Vector3 dir, float force)
{
if (!IsLocalPlayer) { return; }
//if (!IsLocalPlayer) { return; }
dir.Normalize();
if (dir.y < 0) dir.y = -dir.y; // reflect down force on the ground