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synced 2026-08-21 09:54:28 -05:00
Fixed dPlayerMovement & dWallrun references
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@@ -21,7 +21,7 @@ public class dWallRun : NetworkBehaviour
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public float wallGravityDownForce = 20f;
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[Space]
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PlayerMovement playerMovementController;
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dPlayerMovement playerMovementController;
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Vector3[] directions;
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RaycastHit[] hits;
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@@ -53,7 +53,7 @@ public class dWallRun : NetworkBehaviour
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void Start()
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{
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playerMovementController = GetComponent<PlayerMovement>();
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playerMovementController = GetComponent<dPlayerMovement>();
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directions = new Vector3[]{
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Vector3.right,
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@@ -37,7 +37,7 @@ public class dPlayerMovement : NetworkBehaviour
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private float distToGround;
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//Wallrunning
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private WallRun wallRun;
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private dWallRun wallRun;
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//Ground Check
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public bool isGrounded; //Better custom is grounded
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@@ -91,7 +91,7 @@ public class dPlayerMovement : NetworkBehaviour
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capCol.enabled = false;
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//Wallrun
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wallRun = gameObject.GetComponent<WallRun>();
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wallRun = gameObject.GetComponent<dWallRun>();
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up = this.gameObject.GetComponentInParent<Transform>().up;
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}
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@@ -239,7 +239,7 @@ public class dPlayerMovement : NetworkBehaviour
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public void AddImpact(Vector3 dir, float force)
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{
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if (!IsLocalPlayer) { return; }
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//if (!IsLocalPlayer) { return; }
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dir.Normalize();
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if (dir.y < 0) dir.y = -dir.y; // reflect down force on the ground
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