Finished Networking the Boulder

This commit is contained in:
2021-12-10 22:30:40 -06:00
parent b74c71004d
commit 2c2a13ff84
7 changed files with 254 additions and 62 deletions

View File

@@ -1,8 +1,10 @@
using MLAPI;
using MLAPI.Messaging;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoulderSpawn : MonoBehaviour
public class BoulderSpawn : NetworkBehaviour
{
[SerializeField] private float RespawnTimer = 10.0f;
private float currentTime = 0.0f;
@@ -13,22 +15,32 @@ public class BoulderSpawn : MonoBehaviour
[SerializeField] private Transform BoulderPrefab;
private GameObject boulderInScene;
// Start is called before the first frame update
void Start()
{
if (IsHost)
{
SpawnBoulderServerRPC();
}
}
[ServerRpc(RequireOwnership = false)]
private void SpawnBoulderServerRPC() {
boulderInScene = Instantiate(BoulderPrefab, SpawnLocation, Quaternion.identity).gameObject;
boulderInScene.GetComponent<Rigidbody>().AddForce(spawnForce);
boulderInScene.GetComponent<NetworkObject>().Spawn(null, true);
boulderInScene.GetComponent<Boulder>().StartCountdown((int)RespawnTimer, spawnForce);
}
private void FixedUpdate()
{
if (!IsHost) { return; }
currentTime += Time.fixedDeltaTime;
if (currentTime >= RespawnTimer)
{
currentTime = 0.0f;
Destroy(boulderInScene);
boulderInScene = Instantiate(BoulderPrefab, SpawnLocation, Quaternion.identity).gameObject;
boulderInScene.GetComponent<Rigidbody>().AddForce(spawnForce);
SpawnBoulderServerRPC();
}
}