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Networked Player Model Body Swapping
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@@ -76,7 +76,7 @@ public class PauseMenu : NetworkBehaviour {
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}
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}
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void Update() {
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void Update() {
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// Listen for Pause button and not already paused
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// TODO: UPDATE TO ALSO LISTEN FOR CONTROLLER PAUSE BUTTON PRESSED
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if (isUsable && Input.GetKeyDown(KeyCode.Escape) && PauseMenuPanel.activeInHierarchy != true) {
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