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https://github.com/Leahnaya/TheKingsRace.git
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Networked Player Model Body Swapping
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@@ -7,8 +7,9 @@ using MLAPI.Messaging;
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using System.Linq;
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public class ModelSwapping : NetworkBehaviour {
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// Runner Body Parts Refs
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public GameObject[] runnerBodyModifiers;
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void Start()
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{
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@@ -53,6 +54,56 @@ public class ModelSwapping : NetworkBehaviour {
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public void SwapModels(string itemsAsString) {
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List<string> itemList = itemsAsString.Split(',').ToList();
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if (itemList.Count <= 0) { return; }
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foreach (string itemString in itemList) {
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GameObject.FindGameObjectWithTag("GameManager").GetComponent<InventoryManager>().ItemDict.TryGetValue(itemString, out Item refItem);
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if (refItem == null) { continue; }
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switch (refItem.id) {
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//Glider
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case 2:
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runnerBodyModifiers[1].SetActive(true);
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//glider.SetActive(true);
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break;
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//grapple
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case 3:
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runnerBodyModifiers[11].SetActive(true);
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runnerBodyModifiers[10].GetComponent<SkinnedMeshRenderer>().enabled = false;
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break;
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//nitro
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case 4:
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runnerBodyModifiers[0].SetActive(true);
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break;
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//roller skates
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case 5:
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runnerBodyModifiers[12].SetActive(true);
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runnerBodyModifiers[13].SetActive(true);
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break;
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//springs
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case 6:
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runnerBodyModifiers[4].SetActive(true);
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runnerBodyModifiers[5].SetActive(true);
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runnerBodyModifiers[2].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[3].GetComponent<SkinnedMeshRenderer>().enabled = false;
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break;
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//tripple jump
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case 7:
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runnerBodyModifiers[16].SetActive(true);
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runnerBodyModifiers[17].SetActive(true);
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runnerBodyModifiers[14].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[15].GetComponent<SkinnedMeshRenderer>().enabled = false;
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break;
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//wallrun
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case 8:
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runnerBodyModifiers[8].SetActive(true);
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runnerBodyModifiers[9].SetActive(true);
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runnerBodyModifiers[6].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[7].GetComponent<SkinnedMeshRenderer>().enabled = false;
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break;
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}
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}
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}
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}
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