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You may use all the abilities at your disposal to hinder and alter the + players movement. If they make it to the volcano it's all over. 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- target: {fileID: 360961500627084270, guid: f04855a6b3fae4f478846139aa5cf621, type: 3} - propertyPath: m_IsActive - value: 1 - objectReference: {fileID: 0} - target: {fileID: 1900253489175822351, guid: f04855a6b3fae4f478846139aa5cf621, type: 3} propertyPath: king value: diff --git a/Assets/Scripts/UI/Lobby/KingTooltips.cs b/Assets/Scripts/UI/Lobby/KingTooltips.cs index 83ab047..dc72d08 100644 --- a/Assets/Scripts/UI/Lobby/KingTooltips.cs +++ b/Assets/Scripts/UI/Lobby/KingTooltips.cs @@ -5,10 +5,112 @@ using UnityEngine.UI; public class KingTooltips : MonoBehaviour { - GameObject curWeatherImageObj; - public Image rain; - public Image snow; - public Image wind; - public Image fog; - Image curImage; + + ////Weather Wheel Variables + public GameObject curWeatherSpriteObj; + public Text curWeatherText; + public Image curWeatherImage; + float curSpriteRotation; + + string rainExplanation = "Increases the players acceleration & decreases the players traction."; + string snowExplanation = "Increases the players traction & decreases the players acceleration."; + string windExplanation = "Pushes the player in a random direction altering their movement."; + string fogExplanation = "Obscures the players vision."; + string defaultWeatherExplanation; + + public Sprite rain; + public Sprite snow; + public Sprite wind; + public Sprite fog; + //// + + ////Placeables Variables + public GameObject curPlaceablesSpriteObj; + public Text curPlaceablesText; + public Image curPlaceablesImage; + + string blockExplanation = "Place a block on the grid to obstruct a players movement."; + string thunderExplanation = "Places Thunder Above both players forcing them to the ground if they stay aerial for too long."; + string slimeExplanation = "Click and hold the mouse to place and then choose the direction the slowing slime goes."; + string hailExplanation = "Click and hold the mouse to adjust the hail size dropping papers"; + string defaultPlaceablesExplanation; + + public Sprite block; + public Sprite thunder; + public Sprite slime; + public Sprite hail; + + + void Start(){ + defaultWeatherExplanation = curWeatherText.text; + defaultPlaceablesExplanation = curPlaceablesText.text; + curWeatherSpriteObj.SetActive(false); + curPlaceablesSpriteObj.SetActive(false); + } + + ////Weather Wheel Functions + public void OnEnterRain(){ + curWeatherSpriteObj.SetActive(true); + curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, 135); + curWeatherImage.sprite = rain; + curWeatherText.text = rainExplanation; + } + + public void OnEnterSnow(){ + curWeatherSpriteObj.SetActive(true); + curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, -135); + curWeatherImage.sprite = snow; + curWeatherText.text = snowExplanation; + } + + public void OnEnterWind(){ + curWeatherSpriteObj.SetActive(true); + curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, -45); + curWeatherImage.sprite = wind; + curWeatherText.text = windExplanation; + } + + public void OnEnterFog(){ + curWeatherSpriteObj.SetActive(true); + curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, 45); + curWeatherImage.sprite = fog; + curWeatherText.text = fogExplanation; + } + + public void OnExitWeather(){ + curWeatherSpriteObj.SetActive(false); + curWeatherText.text = defaultWeatherExplanation; + } + //// + + ////Placeables Functions + public void OnEnterBlock(){ + curPlaceablesSpriteObj.SetActive(true); + curPlaceablesImage.sprite = block; + curPlaceablesText.text = blockExplanation; + } + + public void OnEnterThunder(){ + curPlaceablesSpriteObj.SetActive(true); + curPlaceablesImage.sprite = thunder; + curPlaceablesText.text = thunderExplanation; + } + + public void OnEnterSlime(){ + curPlaceablesSpriteObj.SetActive(true); + curPlaceablesImage.sprite = slime; + curPlaceablesText.text = slimeExplanation; + } + + public void OnEnterHail(){ + curPlaceablesSpriteObj.SetActive(true); + curPlaceablesImage.sprite = hail; + curPlaceablesText.text = hailExplanation; + } + + public void OnExitPlaceables(){ + curPlaceablesSpriteObj.SetActive(false); + curPlaceablesText.text = defaultPlaceablesExplanation; + } + //// } diff --git a/Assets/Sprites/UI/WheelWeathers.png.meta b/Assets/Sprites/UI/WheelWeathers.png.meta index 6cb7b8e..d8554eb 100644 --- a/Assets/Sprites/UI/WheelWeathers.png.meta +++ b/Assets/Sprites/UI/WheelWeathers.png.meta @@ -4,16 +4,16 @@ TextureImporter: internalIDToNameTable: - first: 213: -6768675186751372735 - second: WheelWeathers_0 + second: Windy - first: 213: -2196999812744318433 - second: WheelWeathers_1 + second: Fog - first: 213: 7206854781991241367 - second: WheelWeathers_2 + second: Snow - first: 213: 2227736008206240503 - second: WheelWeathers_3 + second: Rain externalObjects: {} serializedVersion: 11 mipmaps: @@ -103,7 +103,7 @@ TextureImporter: serializedVersion: 2 sprites: - serializedVersion: 2 - name: WheelWeathers_0 + name: Windy rect: serializedVersion: 2 x: 0 @@ -111,7 +111,7 @@ TextureImporter: width: 200 height: 200 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -124,7 +124,7 @@ TextureImporter: edges: [] weights: [] - serializedVersion: 2 - name: WheelWeathers_1 + name: Fog rect: serializedVersion: 2 x: 200 @@ -132,7 +132,7 @@ TextureImporter: width: 200 height: 200 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -145,7 +145,7 @@ TextureImporter: edges: [] weights: [] - 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