King Movement

>King Movement, both Horizontal and and Circular implemented
>King Abilites changed to work with Player's getHit function
This commit is contained in:
Katherine
2021-12-01 12:43:45 -06:00
parent 64aafcb80e
commit 27d3d5f4ab
23 changed files with 162 additions and 345 deletions

View File

@@ -386,7 +386,7 @@ public class dPlayerMovement : NetworkBehaviour
}
//Ragdoll Functions
private void getHit(Vector3 dir, float force){
public void getHit(Vector3 dir, float force){
if(firstHit == false){
EnableRagdoll();
dir.Normalize();