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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 18:34:32 -05:00
-Modified mountain (may need more changes later)
-Added full controller support for all abillities that will be in the game (grapple is currently set to x)
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@@ -258,7 +258,7 @@ public class dPlayerMovement : NetworkBehaviour
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//Jump Function
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private void Jump()
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{
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//If space is pressed apply an upwards force to the player
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//If space/south gamepad button is pressed apply an upwards force to the player
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if (Input.GetAxis("Jump") != 0 && !jumpPressed && curJumpNum + 1 < pStats.JumpNum && !isSliding)
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{
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AddImpact(transform.up, pStats.JumpPow);
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@@ -273,7 +273,7 @@ public class dPlayerMovement : NetworkBehaviour
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curJumpNum = 0;
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}
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//If space isn't being pressed then jump is false
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//If space/south face gamepad button isn't being pressed then jump is false
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if (Input.GetAxis("Jump") == 0) jumpPressed = false;
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}
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@@ -304,16 +304,30 @@ public class dPlayerMovement : NetworkBehaviour
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//Camera and Player Rotation
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private void Rotation()
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{
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Vector3 lastCamPos = new Vector3(0,0,0);
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Vector3 rotOffset = transform.localEulerAngles;
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if(moveController.enabled){
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transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
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//if input is received from Mouse X
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if (Input.GetAxis("Mouse X") != 0)
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{
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transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
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}
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//if input is received from right analog stick (horizontal)
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else if (Input.GetAxis("HorizontalCam") != 0)
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{
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transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("HorizontalCam"));
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}
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camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
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camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
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cam.transform.localEulerAngles = camRotation;
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//if input is if input is received from Mouse Y
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if (Input.GetAxis("Mouse Y") != 0)
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{
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camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
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camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
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cam.transform.localEulerAngles = camRotation;
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}
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//if input is received from right analog stick (vertical)
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else if (Input.GetAxis("VerticalTurn") != 0)
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{
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camRotation.x -= Input.GetAxis("VerticalTurn") * sensitivity * Time.deltaTime;
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camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
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cam.transform.localEulerAngles = camRotation;
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}
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}
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@@ -431,7 +445,8 @@ public class dPlayerMovement : NetworkBehaviour
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//Slide Function
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private void Slide(){
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if (Input.GetKey(KeyCode.Q)){
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//if the q button or the east face button on gamepad is held down
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if (Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) {
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qDown = true;
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if (isSliding == false){
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originalTraction = pStats.Traction;
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