-Modified mountain (may need more changes later)

-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
This commit is contained in:
Evan Nydahl
2021-12-01 15:38:24 -06:00
parent 02410a642f
commit 20db245902
20 changed files with 434 additions and 606 deletions

View File

@@ -34,7 +34,8 @@ public class dGrapplingHook : NetworkBehaviour
{
//if (!IsLocalPlayer) { return; }
if (Input.GetKeyDown(KeyCode.E)) //If grapple button is hit
//if E or left face gamepad button is pressed is slightly pressed
if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
{
if (!isGrappled) //If we are not grappling
{
@@ -60,7 +61,8 @@ public class dGrapplingHook : NetworkBehaviour
{
Debug.DrawRay(gameObject.transform.position, (hookPoint.transform.position - gameObject.transform.position)); //Visual of line
if (Input.GetKey(KeyCode.LeftShift)) //Extend hook
//if left shift or left bumper held down
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.JoystickButton4)) //Extend hook
{
ropeLength += climbRate * Time.deltaTime;
if (ropeLength > maxGrappleDistance)
@@ -69,7 +71,7 @@ public class dGrapplingHook : NetworkBehaviour
}
//Debug.Log(ropeLength.ToString());
}
if (Input.GetKey(KeyCode.RightShift)) // Retract Hook
if (Input.GetKey(KeyCode.RightShift) || Input.GetKey(KeyCode.JoystickButton5)) // Retract Hook
{
ropeLength -= climbRate * Time.deltaTime;
if (ropeLength < 5)