Added body parts to networked player

This commit is contained in:
Melbyj1125
2022-04-25 02:05:18 -05:00
parent ce836bd08a
commit 1910501020
17 changed files with 2059 additions and 474 deletions

View File

@@ -26,12 +26,12 @@ public class dAerialJumpingState : dAerialBaseState
}
//if is wall running and in a state that allows it wallrun
else if(aSM.isWallRunning){
else if(aSM.isWallRunning && (aSM.isWallRunning && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.CrouchWalkState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState))){
aSM.SwitchState(aSM.WallRunState);
}
//if can grapple and in a state that allows it grapple
else if(aSM.CheckGrapple()){
else if(aSM.CheckGrapple() && (aSM.CheckGrapple() && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.CrouchWalkState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState))){
aSM.SwitchState(aSM.GrappleAirState);
}
}