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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 02:14:30 -05:00
Gate created and player tagged correctly
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@@ -7,7 +7,7 @@ using UnityEngine.Rendering;
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public class dWallRun : NetworkBehaviour
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{
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public float wallMaxDistance = 5;
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public float wallMaxDistance = .8f;
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public float wallSpeedMultiplier = 1.2f;
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public float minimumHeight = .1f;
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public float maxAngleRoll = 20;
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@@ -32,7 +32,6 @@ public class dWallRun : NetworkBehaviour
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float elapsedTimeSinceJump = 0;
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float elapsedTimeSinceWallAttach = 0;
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float elapsedTimeSinceWallDetatch = 0;
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bool attachOnce = false;
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bool jumping;
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bool isPlayergrounded() => playerMovementController.isGrounded;
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@@ -177,9 +176,8 @@ public class dWallRun : NetworkBehaviour
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playerMovementController.SetPlayerVelocity(moveToSet);
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isWallRunning = true;
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if(!attachOnce && playerMovementController.curJumpNum != 0){
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playerMovementController.curJumpNum = playerMovementController.curJumpNum - 2 ;
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attachOnce = true;
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if(playerMovementController.curJumpNum != 0){
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playerMovementController.curJumpNum = 0 ;
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}
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}
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@@ -199,10 +197,6 @@ public class dWallRun : NetworkBehaviour
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public Vector3 GetWallJumpDirection() //Add call in jump where if we are wallrunning and jump, the jump vector is multiplied by this
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{
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if(isWallRunning)
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{
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return lastWallNormal * wallBouncing + Vector3.up;
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}
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return Vector3.zero;
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}
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return lastWallNormal * wallBouncing + (transform.up);
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}
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}
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