mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 18:34:32 -05:00
Gate created and player tagged correctly
This commit is contained in:
@@ -28,8 +28,6 @@ public class dKickController : NetworkBehaviour
|
||||
}
|
||||
|
||||
void Kick(){
|
||||
//Note: when we merge this into PlayerMovement, we may want to change isgrounded to our
|
||||
//custom is grounded
|
||||
if (Input.GetKeyDown(KeyCode.F) && isKicking == false && characterController.isGrounded == false)
|
||||
{
|
||||
Debug.Log("dive");
|
||||
@@ -67,6 +65,9 @@ public class dKickController : NetworkBehaviour
|
||||
//if (!IsLocalPlayer) { return; }
|
||||
Collider myCollider = collision.contacts[0].thisCollider;
|
||||
if (collision.transform.CompareTag("kickable") && myCollider == leg.GetComponent<Collider>()){
|
||||
if(collision.gameObject.GetComponent<Rigidbody>().isKinematic == true){
|
||||
collision.gameObject.GetComponent<Rigidbody>().isKinematic = false;
|
||||
}
|
||||
Vector3 direction = this.transform.forward;
|
||||
Debug.Log(direction);
|
||||
collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse);
|
||||
|
||||
Reference in New Issue
Block a user