updated networked grapple

This commit is contained in:
Melbyj1125
2022-04-25 15:24:35 -05:00
parent e072f3e181
commit 16a02b2332
6 changed files with 6 additions and 12 deletions

View File

@@ -22,7 +22,7 @@ public class MoveIdleState : MoveBaseState
}
//If Q or joystick button1 crouch state
else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKeyDown(GameManager.GM.bindableActions["slideKey"])) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.GlidingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState) && !mSM.pStats.IsPaused){
else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKeyDown(GameManager.GM.bindableActions["slideKey"])) && (mSM.aSM.currentState != mSM.aSM.GrappleAirState && mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.GlidingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState) && !mSM.pStats.IsPaused){
mSM.SwitchState(mSM.CrouchState);
}
}