mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 09:54:28 -05:00
created a debug prefab
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dNitroNitroingState : dNitroBaseState
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{
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private float tempTimer; // temporary timer
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private float actualMaxVel; // actual max velocity
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private float actualAcc; // actual acceleration
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public override void EnterState(dNitroStateManager nSM, dNitroBaseState previousState){
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actualMaxVel = nSM.pStats.MaxVel; // saves previous max velocity
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actualAcc = nSM.pStats.Acc; // saves previous max acc
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nSM.pStats.Acc += nSM.nitroAccBoost; // increases acceleration
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nSM.pStats.MaxVel += nSM.nitroVelBoost; // increases max velocity
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tempTimer = 5; // how long we will be sped up
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}
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public override void ExitState(dNitroStateManager nSM, dNitroBaseState nextState){
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nSM.pStats.Acc = actualAcc; // reset acceleration
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nSM.pStats.MaxVel = actualMaxVel; // reset maximum velocity
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}
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public override void UpdateState(dNitroStateManager nSM){
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//if still nitroing decrease timer
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if(tempTimer > 0){
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tempTimer -= .02f;
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}
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//otherwise cooldown
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else{
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nSM.SwitchState(nSM.CooldownState);
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}
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//if ragdolling then cooldown
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if(nSM.mSM.currentState == nSM.mSM.RagdollState){
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nSM.SwitchState(nSM.CooldownState);
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}
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}
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public override void FixedUpdateState(dNitroStateManager nSM){
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}
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}
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