mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
created a debug prefab
This commit is contained in:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dMoveIdleState : dMoveBaseState
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{
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public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
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}
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public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
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}
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public override void UpdateState(dMoveStateManager mSM){
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//Move to Walk State after speed increases
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if(mSM.calculatedCurVel >= mSM.idleLimit){
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mSM.SwitchState(mSM.WalkState);
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}
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//If Q or joystick button1 crouch state
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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mSM.SwitchState(mSM.CrouchState);
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}
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}
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public override void FixedUpdateState(dMoveStateManager mSM){
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//actual directional movement
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mSM.DirectionalMovement();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0d01001f0372d1c47a52e1fc1f304d2e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dMoveJogState : dMoveBaseState
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{
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public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
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}
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public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
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}
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public override void UpdateState(dMoveStateManager mSM){
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//move to run state if speed increases
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if(mSM.calculatedCurVel >= mSM.runLimit){
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mSM.SwitchState(mSM.RunState);
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}
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//move to walk if speed decreases
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else if(mSM.calculatedCurVel < mSM.walkLimit){
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mSM.SwitchState(mSM.WalkState);
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}
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//move to slide if Q or JoystickButton1
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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mSM.SwitchState(mSM.SlideState);
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}
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}
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public override void FixedUpdateState(dMoveStateManager mSM){
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//actual directional movment
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mSM.DirectionalMovement();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e8c43483291311242a8bfaaeb5a7728c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dMoveRunState : dMoveBaseState
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{
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public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
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}
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public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
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}
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public override void UpdateState(dMoveStateManager mSM){
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//move to Jog if speed decreases
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if(mSM.calculatedCurVel < mSM.runLimit){
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mSM.SwitchState(mSM.JogState);
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}
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//move to slide if Q or JoystickButton1
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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mSM.SwitchState(mSM.SlideState);
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}
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}
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public override void FixedUpdateState(dMoveStateManager mSM){
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//actual direction movement
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mSM.DirectionalMovement();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6e0d2cf4d9d69a749a2df71f0c77f78c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dMoveWalkState : dMoveBaseState
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{
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public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
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}
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public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
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}
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public override void UpdateState(dMoveStateManager mSM){
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//move to Jog if speed increases
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if(mSM.calculatedCurVel >= mSM.jogLimit){
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mSM.SwitchState(mSM.JogState);
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}
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//move to Idle if speed decreases
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else if(mSM.calculatedCurVel < mSM.idleLimit){
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mSM.SwitchState(mSM.IdleState);
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}
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//move to slide if Q or JoystickButton1
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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mSM.SwitchState(mSM.SlideState);
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}
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}
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public override void FixedUpdateState(dMoveStateManager mSM){
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//actual directional movemnt
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mSM.DirectionalMovement();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 158973e7b7bff7843977ff34ddea87f7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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