created a debug prefab

This commit is contained in:
Melbyj1125
2022-02-18 13:56:10 -06:00
parent 820b11dd61
commit 167f7840a0
108 changed files with 9076 additions and 123 deletions

View File

@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dMoveIdleState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
}
public override void UpdateState(dMoveStateManager mSM){
//Move to Walk State after speed increases
if(mSM.calculatedCurVel >= mSM.idleLimit){
mSM.SwitchState(mSM.WalkState);
}
//If Q or joystick button1 crouch state
else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
mSM.SwitchState(mSM.CrouchState);
}
}
public override void FixedUpdateState(dMoveStateManager mSM){
//actual directional movement
mSM.DirectionalMovement();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0d01001f0372d1c47a52e1fc1f304d2e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dMoveJogState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
}
public override void UpdateState(dMoveStateManager mSM){
//move to run state if speed increases
if(mSM.calculatedCurVel >= mSM.runLimit){
mSM.SwitchState(mSM.RunState);
}
//move to walk if speed decreases
else if(mSM.calculatedCurVel < mSM.walkLimit){
mSM.SwitchState(mSM.WalkState);
}
//move to slide if Q or JoystickButton1
else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
mSM.SwitchState(mSM.SlideState);
}
}
public override void FixedUpdateState(dMoveStateManager mSM){
//actual directional movment
mSM.DirectionalMovement();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8c43483291311242a8bfaaeb5a7728c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dMoveRunState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
}
public override void UpdateState(dMoveStateManager mSM){
//move to Jog if speed decreases
if(mSM.calculatedCurVel < mSM.runLimit){
mSM.SwitchState(mSM.JogState);
}
//move to slide if Q or JoystickButton1
else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
mSM.SwitchState(mSM.SlideState);
}
}
public override void FixedUpdateState(dMoveStateManager mSM){
//actual direction movement
mSM.DirectionalMovement();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e0d2cf4d9d69a749a2df71f0c77f78c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dMoveWalkState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
}
public override void UpdateState(dMoveStateManager mSM){
//move to Jog if speed increases
if(mSM.calculatedCurVel >= mSM.jogLimit){
mSM.SwitchState(mSM.JogState);
}
//move to Idle if speed decreases
else if(mSM.calculatedCurVel < mSM.idleLimit){
mSM.SwitchState(mSM.IdleState);
}
//move to slide if Q or JoystickButton1
else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
mSM.SwitchState(mSM.SlideState);
}
}
public override void FixedUpdateState(dMoveStateManager mSM){
//actual directional movemnt
mSM.DirectionalMovement();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 158973e7b7bff7843977ff34ddea87f7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: