created a debug prefab

This commit is contained in:
Melbyj1125
2022-02-18 13:56:10 -06:00
parent 820b11dd61
commit 167f7840a0
108 changed files with 9076 additions and 123 deletions

View File

@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dDashNoneState : dDashBaseState
{
public override void EnterState(dDashStateManager dSM, dDashBaseState previousState){
}
public override void ExitState(dDashStateManager dSM, dDashBaseState nextState){
}
public override void UpdateState(dDashStateManager dSM){
//checks if player has dash
if(dSM.pStats.HasDash){
//if incapacitated then incapacitated
if(dSM.mSM.currentState == dSM.mSM.RagdollState || dSM.mSM.currentState == dSM.mSM.SlideState || dSM.mSM.currentState == dSM.mSM.CrouchState || dSM.mSM.currentState == dSM.mSM.CrouchWalkState){
dSM.SwitchState(dSM.IncapacitatedState);
}
//if R key then Dashing
else if ((Input.GetKeyDown(KeyCode.R) || Input.GetAxis("Dash") != 0)){
dSM.SwitchState(dSM.DashingState);
}
}
}
public override void FixedUpdateState(dDashStateManager dSM){
}
}