mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
created a debug prefab
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dDashNoneState : dDashBaseState
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{
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public override void EnterState(dDashStateManager dSM, dDashBaseState previousState){
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}
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public override void ExitState(dDashStateManager dSM, dDashBaseState nextState){
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}
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public override void UpdateState(dDashStateManager dSM){
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//checks if player has dash
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if(dSM.pStats.HasDash){
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//if incapacitated then incapacitated
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if(dSM.mSM.currentState == dSM.mSM.RagdollState || dSM.mSM.currentState == dSM.mSM.SlideState || dSM.mSM.currentState == dSM.mSM.CrouchState || dSM.mSM.currentState == dSM.mSM.CrouchWalkState){
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dSM.SwitchState(dSM.IncapacitatedState);
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}
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//if R key then Dashing
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else if ((Input.GetKeyDown(KeyCode.R) || Input.GetAxis("Dash") != 0)){
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dSM.SwitchState(dSM.DashingState);
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}
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}
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}
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public override void FixedUpdateState(dDashStateManager dSM){
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}
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}
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