mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
created a debug prefab
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dDashIncapacitatedState : dDashBaseState
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{
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public override void EnterState(dDashStateManager dSM, dDashBaseState previousState){
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}
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public override void ExitState(dDashStateManager dSM, dDashBaseState nextState){
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}
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public override void UpdateState(dDashStateManager dSM){
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//if no longer incapacitated then None
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if(dSM.mSM.currentState != dSM.mSM.RagdollState && dSM.mSM.currentState != dSM.mSM.RecoveringState && dSM.mSM.currentState != dSM.mSM.SlideState && dSM.mSM.currentState != dSM.mSM.CrouchState && dSM.mSM.currentState != dSM.mSM.CrouchWalkState){
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dSM.SwitchState(dSM.NoneState);
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}
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}
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public override void FixedUpdateState(dDashStateManager dSM){
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}
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}
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