mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
created a debug prefab
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dDashCooldownState : dDashBaseState
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{
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bool cooldown = false; // is cooldown over
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public override void EnterState(dDashStateManager dSM, dDashBaseState previousState){
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cooldown = false; // sets cooldown
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dSM.StartCoroutine(startCoolDown(dSM)); // activates cooldown
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}
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public override void ExitState(dDashStateManager dSM, dDashBaseState nextState){
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}
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public override void UpdateState(dDashStateManager dSM){
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//if after cooldown player is incapacitated still then Incapacitated
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if(cooldown && (dSM.mSM.currentState == dSM.mSM.RagdollState || dSM.mSM.currentState == dSM.mSM.RecoveringState || dSM.mSM.currentState == dSM.mSM.SlideState || dSM.mSM.currentState == dSM.mSM.CrouchState || dSM.mSM.currentState == dSM.mSM.CrouchWalkState)){
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dSM.SwitchState(dSM.IncapacitatedState);
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}
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//if cooldown is over then None
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else if(cooldown){
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dSM.SwitchState(dSM.NoneState);
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}
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}
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public override void FixedUpdateState(dDashStateManager dSM){
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}
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//cooldown function
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private IEnumerator startCoolDown(dDashStateManager dSM){
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//dSM.driver.startUICooldown(dashItem.name);
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yield return new WaitForSeconds(dSM.dashItem.cooldownM);
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cooldown = true;
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}
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}
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