mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
created a debug prefab
This commit is contained in:
@@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class dAerialGlidingState : dAerialBaseState
|
||||
{
|
||||
float tempTraction; // temp traction to store the actual player traction
|
||||
|
||||
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
|
||||
|
||||
//Modify base traction
|
||||
tempTraction = aSM.pStats.Traction;
|
||||
aSM.pStats.Traction = 1.0f;
|
||||
}
|
||||
|
||||
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
|
||||
|
||||
//return traction to normal
|
||||
aSM.pStats.Traction = tempTraction;
|
||||
}
|
||||
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
//if not holding jump fall
|
||||
if(!Input.GetButton("Jump") || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
|
||||
aSM.SwitchState(aSM.FallingState);
|
||||
}
|
||||
|
||||
//if is grounded then grounded
|
||||
else if(aSM.isGrounded){
|
||||
aSM.SwitchState(aSM.GroundedState);
|
||||
}
|
||||
|
||||
//if isWallrunning and in state that allows it wallrun
|
||||
else if(aSM.isWallRunning){
|
||||
aSM.SwitchState(aSM.WallRunState);
|
||||
}
|
||||
|
||||
//if can grapple and in state that allows it grapple
|
||||
else if(aSM.CheckGrapple()){
|
||||
aSM.SwitchState(aSM.GrappleAirState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(dAerialStateManager aSM){
|
||||
|
||||
//modified gravity calculation to fall slower
|
||||
aSM.GravityCalculation(9);
|
||||
|
||||
//if grapple released apply release force
|
||||
if(aSM.pStats.HasGrapple){
|
||||
aSM.GrappleReleaseForce();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user