mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 02:14:30 -05:00
created a debug prefab
This commit is contained in:
@@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class dAerialFallingState : dAerialBaseState
|
||||
{
|
||||
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
|
||||
|
||||
}
|
||||
|
||||
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
//if Grav Vel > 0 then jumping
|
||||
if(aSM.pStats.GravVel > 0 && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
|
||||
aSM.SwitchState(aSM.JumpingState);
|
||||
}
|
||||
|
||||
//if jump has been pressed and has glider and is in a state that allows it glide
|
||||
else if(Input.GetButton("Jump") && aSM.pStats.HasGlider && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
|
||||
aSM.SwitchState(aSM.GlidingState);
|
||||
}
|
||||
|
||||
//if is grounded then grounded
|
||||
else if(aSM.isGrounded){
|
||||
aSM.SwitchState(aSM.GroundedState);
|
||||
}
|
||||
|
||||
//if is wallrunning ands is in a state that allows it wallrun
|
||||
else if(aSM.isWallRunning && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
|
||||
aSM.SwitchState(aSM.WallRunState);
|
||||
}
|
||||
|
||||
//if grapple is possible and in state that allows it grapple air
|
||||
else if(aSM.CheckGrapple() && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
|
||||
aSM.SwitchState(aSM.GrappleAirState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(dAerialStateManager aSM){
|
||||
|
||||
//Default gravity calculation
|
||||
aSM.GravityCalculation(aSM.pStats.PlayerGrav);
|
||||
|
||||
//if grapple released apply release force
|
||||
if(aSM.pStats.HasGrapple){
|
||||
aSM.GrappleReleaseForce();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6722fdbb94c5381478060247e52825a2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class dAerialGlidingState : dAerialBaseState
|
||||
{
|
||||
float tempTraction; // temp traction to store the actual player traction
|
||||
|
||||
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
|
||||
|
||||
//Modify base traction
|
||||
tempTraction = aSM.pStats.Traction;
|
||||
aSM.pStats.Traction = 1.0f;
|
||||
}
|
||||
|
||||
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
|
||||
|
||||
//return traction to normal
|
||||
aSM.pStats.Traction = tempTraction;
|
||||
}
|
||||
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
//if not holding jump fall
|
||||
if(!Input.GetButton("Jump") || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
|
||||
aSM.SwitchState(aSM.FallingState);
|
||||
}
|
||||
|
||||
//if is grounded then grounded
|
||||
else if(aSM.isGrounded){
|
||||
aSM.SwitchState(aSM.GroundedState);
|
||||
}
|
||||
|
||||
//if isWallrunning and in state that allows it wallrun
|
||||
else if(aSM.isWallRunning){
|
||||
aSM.SwitchState(aSM.WallRunState);
|
||||
}
|
||||
|
||||
//if can grapple and in state that allows it grapple
|
||||
else if(aSM.CheckGrapple()){
|
||||
aSM.SwitchState(aSM.GrappleAirState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(dAerialStateManager aSM){
|
||||
|
||||
//modified gravity calculation to fall slower
|
||||
aSM.GravityCalculation(9);
|
||||
|
||||
//if grapple released apply release force
|
||||
if(aSM.pStats.HasGrapple){
|
||||
aSM.GrappleReleaseForce();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca88991fb50bfa3448684da56843b7c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class dAerialGroundedState : dAerialBaseState
|
||||
{
|
||||
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
|
||||
|
||||
//release is false if grounded
|
||||
aSM.release = false;
|
||||
}
|
||||
|
||||
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
//if grav vel < 0 then falling
|
||||
if(aSM.pStats.GravVel < 0 || (aSM.pStats.GravVel > 0 && (aSM.mSM.currentState == aSM.mSM.SlideState || aSM.mSM.currentState == aSM.mSM.RagdollState || aSM.mSM.currentState == aSM.mSM.RecoveringState))){
|
||||
aSM.SwitchState(aSM.FallingState);
|
||||
}
|
||||
//if grav vel > 0 then jumping
|
||||
else if(aSM.pStats.GravVel > 0 && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
|
||||
aSM.SwitchState(aSM.JumpingState);
|
||||
}
|
||||
|
||||
//can grapple and in state that allows grapple
|
||||
else if(aSM.CheckGrapple() && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
|
||||
aSM.SwitchState(aSM.GrappleGroundedState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(dAerialStateManager aSM){
|
||||
|
||||
//base gravity calculations
|
||||
aSM.GravityCalculation(aSM.pStats.PlayerGrav);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f824e83f9c831674c9253c243b68f8c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,49 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class dAerialJumpingState : dAerialBaseState
|
||||
{
|
||||
|
||||
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
|
||||
|
||||
}
|
||||
|
||||
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
//if grav vel < 0 falling
|
||||
if(aSM.pStats.GravVel < 0 || aSM.mSM.currentState == aSM.mSM.RagdollState){
|
||||
aSM.SwitchState(aSM.FallingState);
|
||||
}
|
||||
|
||||
//if is grounded then grounded
|
||||
else if(aSM.isGrounded){
|
||||
aSM.SwitchState(aSM.GroundedState);
|
||||
}
|
||||
|
||||
//if is wall running and in a state that allows it wallrun
|
||||
else if(aSM.isWallRunning){
|
||||
aSM.SwitchState(aSM.WallRunState);
|
||||
}
|
||||
|
||||
//if can grapple and in a state that allows it grapple
|
||||
else if(aSM.CheckGrapple()){
|
||||
aSM.SwitchState(aSM.GrappleAirState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(dAerialStateManager aSM){
|
||||
|
||||
//default gravity calculations
|
||||
aSM.GravityCalculation(aSM.pStats.PlayerGrav);
|
||||
|
||||
//if grapple release then apply grapple release force
|
||||
if(aSM.pStats.HasGrapple){
|
||||
aSM.GrappleReleaseForce();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8aafe153a83557c41a009cceb1732e4c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user