Fixed typo in animationManager (used dWallRun)

This commit is contained in:
Evan Nydahl
2022-05-01 16:23:46 -05:00
parent 9fc03ab00f
commit 11c0408dbc
2 changed files with 6 additions and 6 deletions

View File

@@ -68,7 +68,7 @@ public class AnimationManager : NetworkBehaviour
highestPriority = 3;
}
//if current state in aerialManager is not grounded
else if (aerialState.currentState.GetType() == typeof(AerialJumpingState) || aerialState.currentState.GetType() == typeof(AerialFallingState) || aerialState.currentState.GetType() == typeof(dAerialWallRunState) || aerialState.currentState.GetType() == typeof(AerialGrappleAirState) || aerialState.currentState.GetType() == typeof(AerialGlidingState))
else if (aerialState.currentState.GetType() == typeof(AerialJumpingState) || aerialState.currentState.GetType() == typeof(AerialFallingState) || aerialState.currentState.GetType() == typeof(AerialWallRunState) || aerialState.currentState.GetType() == typeof(AerialGrappleAirState) || aerialState.currentState.GetType() == typeof(AerialGlidingState))
{
highestPriority = 2;
}