wind should work rn

This commit is contained in:
Melbyj1125
2022-03-01 17:46:50 -06:00
parent a47ee0c406
commit 0ef78f3eb5
3 changed files with 25 additions and 2 deletions

View File

@@ -146,6 +146,10 @@ public class dMoveStateManager : NetworkBehaviour
//if camera is enabled then rotate
if(cam.enabled) Rotation();
else Debug.Log("Cam Disabled");
if(moveController.enabled){
ApplyWind(pStats.WindOn);
}
//calls any logic in the fixed update state from current state
currentState.FixedUpdateState(this);
@@ -301,6 +305,13 @@ public class dMoveStateManager : NetworkBehaviour
moveZ = Vector3.zero;
driftVel = Vector3.zero;
}
//Apply Wind movement to the player
public void ApplyWind(bool wind){
if(wind){
moveController.Move(pStats.WindDirection.normalized * 2);
}
}
////
}