Everything is StateMachined just bugtesting

This commit is contained in:
Melbyj1125
2022-02-16 00:13:12 -06:00
parent ccbcbab71f
commit 095fe0a9cb
10 changed files with 217 additions and 16 deletions

View File

@@ -40,6 +40,7 @@ public class dKickController : NetworkBehaviour
isKicking = true;
isDiveKicking = true;
leg.SetActive(true);
legRotation = -90;
}
//otherwise do ground kick for .3 seconds
else if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false && pMove.isSliding==false){
@@ -70,7 +71,6 @@ public class dKickController : NetworkBehaviour
isKicking = false;
legRotation = 0;
leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
legHitbox.GetComponent<Collider>().isTrigger = false;
leg.SetActive(false);
}