Everything is StateMachined just bugtesting

This commit is contained in:
Melbyj1125
2022-02-16 00:13:12 -06:00
parent ccbcbab71f
commit 095fe0a9cb
10 changed files with 217 additions and 16 deletions

View File

@@ -40,6 +40,7 @@ public class dKickController : NetworkBehaviour
isKicking = true;
isDiveKicking = true;
leg.SetActive(true);
legRotation = -90;
}
//otherwise do ground kick for .3 seconds
else if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false && pMove.isSliding==false){
@@ -70,7 +71,6 @@ public class dKickController : NetworkBehaviour
isKicking = false;
legRotation = 0;
leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
legHitbox.GetComponent<Collider>().isTrigger = false;
leg.SetActive(false);
}

View File

@@ -4,19 +4,41 @@ using UnityEngine;
public class OffenseAirKickState : OffenseBaseState
{
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
private float legRotation = 0;
bool kicked = false;
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
oSM.leg.SetActive(true);
legRotation = -90;
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
kicked = false;
oSM.StartCoroutine(kicking(8f));
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){
legRotation = 0;
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
oSM.leg.SetActive(false);
}
public override void UpdateState(OffenseStateManager oSM){
if((oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.CooldownState);
}
if(kicked || (oSM.aSM.currentState == oSM.aSM.GroundedState)){
oSM.SwitchState(oSM.CooldownState);
}
}
public override void FixedUpdateState(OffenseStateManager oSM){
oSM.moveController.Move(new Vector3(0,.002f,0));
}
private IEnumerator kicking(float waitTime){
yield return new WaitForSeconds(waitTime);
kicked = true;
}
}

View File

@@ -4,19 +4,41 @@ using UnityEngine;
public class OffenseAirPunchState : OffenseBaseState
{
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
private float legRotation = 0;
bool kicked = false;
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
oSM.leg.SetActive(true);
legRotation = -90;
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
kicked = false;
oSM.StartCoroutine(kicking(8f));
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){
legRotation = 0;
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
oSM.leg.SetActive(false);
}
public override void UpdateState(OffenseStateManager oSM){
if((oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.CooldownState);
}
if(kicked || (oSM.aSM.currentState == oSM.aSM.GroundedState)){
oSM.SwitchState(oSM.CooldownState);
}
}
public override void FixedUpdateState(OffenseStateManager oSM){
oSM.moveController.Move(new Vector3(0,.002f,0));
}
private IEnumerator kicking(float waitTime){
yield return new WaitForSeconds(waitTime);
kicked = true;
}
}

View File

@@ -4,19 +4,49 @@ using UnityEngine;
public class OffenseKickState : OffenseBaseState
{
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
float legRotation = 0;
bool kicked = false;
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
Debug.Log("Kicking State");
oSM.leg.SetActive(true);
kicked = false;
oSM.StartCoroutine(kicking(1f));
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){
legRotation = 0;
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
oSM.leg.SetActive(false);
}
public override void UpdateState(OffenseStateManager oSM){
if((oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.CooldownState);
}
if(kicked){
oSM.SwitchState(oSM.CooldownState);
}
}
public override void FixedUpdateState(OffenseStateManager oSM){
if(legRotation > -90){
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
legRotation -= 20;
}
else{
legRotation = -90;
}
oSM.moveController.Move(new Vector3(0,.002f,0));
}
private IEnumerator kicking(float waitTime){
yield return new WaitForSeconds(waitTime);
kicked = true;
}
}

View File

@@ -4,19 +4,47 @@ using UnityEngine;
public class OffensePunchState : OffenseBaseState
{
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
float legRotation = 0;
bool kicked = false;
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
oSM.leg.SetActive(true);
kicked = false;
oSM.StartCoroutine(kicking(1f));
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){
legRotation = 0;
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
oSM.leg.SetActive(false);
}
public override void UpdateState(OffenseStateManager oSM){
if((oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.CooldownState);
}
if(kicked){
oSM.SwitchState(oSM.CooldownState);
}
}
public override void FixedUpdateState(OffenseStateManager oSM){
if(legRotation > -90){
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z);
legRotation -= 20;
}
else{
legRotation = -90;
}
oSM.moveController.Move(new Vector3(0,.002f,0));
}
private IEnumerator kicking(float waitTime){
yield return new WaitForSeconds(waitTime);
kicked = true;
}
}

View File

@@ -4,19 +4,33 @@ using UnityEngine;
public class OffenseCooldownState : OffenseBaseState
{
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
bool cooldown = false;
}
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
cooldown = false;
oSM.StartCoroutine(kickCooldown());
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){
}
public override void UpdateState(OffenseStateManager oSM){
if(cooldown && (oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.IncapacitatedState);
}
else if(cooldown){
oSM.SwitchState(oSM.NoneState);
}
}
public override void FixedUpdateState(OffenseStateManager oSM){
}
private IEnumerator kickCooldown(){
yield return new WaitForSeconds(.5f);
cooldown = true;
}
}

View File

@@ -13,7 +13,9 @@ public class OffenseIncapacitatedState : OffenseBaseState
}
public override void UpdateState(OffenseStateManager oSM){
if((oSM.mSM.currentState != oSM.mSM.RagdollState && oSM.mSM.currentState != oSM.mSM.SlideState && oSM.mSM.currentState != oSM.mSM.CrouchState && oSM.mSM.currentState != oSM.mSM.CrouchWalkState) && (oSM.aSM.currentState != oSM.aSM.WallRunState && oSM.aSM.currentState != oSM.aSM.WallIdleState && oSM.aSM.currentState != oSM.aSM.GrappleAirState && oSM.aSM.currentState != oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.NoneState);
}
}
public override void FixedUpdateState(OffenseStateManager oSM){

View File

@@ -14,6 +14,25 @@ public class OffenseNoneState : OffenseBaseState
public override void UpdateState(OffenseStateManager oSM){
if((oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.IncapacitatedState);
}
else if(oSM.aSM.currentState == oSM.aSM.GroundedState && (Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0)){
if(oSM.pStats.KickPow > 300){
oSM.SwitchState(oSM.PunchState);
}
else{
oSM.SwitchState(oSM.KickState);
}
}
else if((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0)){
if(oSM.pStats.KickPow > 300){
oSM.SwitchState(oSM.AirPunchState);
}
else{
oSM.SwitchState(oSM.AirKickState);
}
}
}
public override void FixedUpdateState(OffenseStateManager oSM){

View File

@@ -22,6 +22,8 @@ public class OffenseStateManager : MonoBehaviour
////Objects Sections
GameObject parentObj; // Parent object
public GameObject leg; // leg object
public GameObject legHitbox; // leg hitbox
////
////Components Section
@@ -34,6 +36,7 @@ public class OffenseStateManager : MonoBehaviour
////Scripts Section
public PlayerStats pStats; // Player Stats
public MoveStateManager mSM;
public AerialStateManager aSM;
////
void Awake(){
@@ -43,13 +46,20 @@ public class OffenseStateManager : MonoBehaviour
rB = GetComponent<Rigidbody>(); //set Rigid Body
capCol = GetComponent<CapsuleCollider>(); // set Capsule Collider
capCol.enabled = true;
parentObj = transform.parent.gameObject; // set parent object
animator = GetComponent<Animator>(); // set animator
////
////Initialize Player Objects
leg = transform.Find("Leg").gameObject; // Set Leg Object
legHitbox = leg.transform.Find("LegHitbox").gameObject; // Set Leg Hitbox
leg.SetActive(false);
parentObj = transform.parent.gameObject; // set parent object
////
////Initialize Scripts
pStats = GetComponent<PlayerStats>(); // set PlayerStats
mSM = GetComponent<MoveStateManager>(); // set move state manager
aSM = GetComponent<AerialStateManager>();
////
}
@@ -81,4 +91,21 @@ public class OffenseStateManager : MonoBehaviour
currentState = state;
currentState.EnterState(this, previousState);
}
private void OnCollisionEnter(Collision collision)
{
//if (!IsLocalPlayer) { return; }
Collider myCollider = collision.contacts[0].thisCollider;
if (collision.transform.CompareTag("kickable") && myCollider == legHitbox.GetComponent<Collider>()){
if(collision.gameObject.GetComponent<Rigidbody>().isKinematic == true){
collision.gameObject.GetComponent<Rigidbody>().isKinematic = false;
}
Vector3 direction = this.transform.forward;
Debug.Log(direction);
collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse);
}
if (collision.transform.CompareTag("destroyable") && myCollider == legHitbox.GetComponent<Collider>()){
collision.transform.gameObject.GetComponent<BreakableBlock>().damage(pStats.KickPow);
}
}
}