Merge branch 'fixAnimator' into main

This commit is contained in:
Evan Nydahl
2022-03-07 14:13:20 -06:00
20 changed files with 208 additions and 55 deletions

View File

@@ -13,7 +13,7 @@ public class OffenseKickState : OffenseBaseState
oSM.leg.SetActive(true); // activate leg
kicked = false; // haven't kicked
oSM.animator.SetBool("IsKicking", true);
//start kicking routine
oSM.StartCoroutine(kicking(1f));
}
@@ -22,6 +22,7 @@ public class OffenseKickState : OffenseBaseState
legRotation = 0; // reset leg angle
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
oSM.leg.SetActive(false); // reset leg angle
oSM.animator.SetBool("IsKicking", false);
}
public override void UpdateState(OffenseStateManager oSM){

View File

@@ -32,13 +32,15 @@ public class OffenseStateManager : NetworkBehaviour
public CharacterController moveController; // Character Controller
Rigidbody rB; // Players Rigidbody
CapsuleCollider capCol; // Players Capsule Collider
Animator animator; // Animation Controller
public Animator animator; // Animation Controller
////
////Scripts Section
public PlayerStats pStats; // Player Stats
public MoveStateManager mSM; // move state manager
public AerialStateManager aSM; // aerial state manager
//// AnimatorManagerScript
private AnimationManager animationManager;
////
void Awake(){
@@ -49,6 +51,7 @@ public class OffenseStateManager : NetworkBehaviour
capCol = GetComponent<CapsuleCollider>(); // set Capsule Collider
capCol.enabled = true;
animator = GetComponent<Animator>(); // set animator
animationManager = GetComponent<AnimationManager>();
////
////Initialize Player Objects
@@ -97,6 +100,7 @@ public class OffenseStateManager : NetworkBehaviour
//updates current state and calls logic for entering
currentState = state;
animationManager.updateCurrentPriority();
currentState.EnterState(this, previousState);
}