diff --git a/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugAerialState/DebugAerial/dAerialFallingState.cs b/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugAerialState/DebugAerial/dAerialFallingState.cs index 15561bc..f9a0d76 100644 --- a/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugAerialState/DebugAerial/dAerialFallingState.cs +++ b/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugAerialState/DebugAerial/dAerialFallingState.cs @@ -6,16 +6,13 @@ public class dAerialFallingState : dAerialBaseState { bool shouldGlide; public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){ -<<<<<<< HEAD if(previousState == aSM.JumpingState && aSM.jumpHeld){ shouldGlide = true; } else{ shouldGlide = false; } -======= aSM.GetComponent().SetBool("isFalling", true); ->>>>>>> animations4 } public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){