mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 09:54:28 -05:00
pause disables inputs instead of scripts
This commit is contained in:
@@ -20,7 +20,7 @@ public class dAerialFallingState : dAerialBaseState
|
||||
}
|
||||
|
||||
//if jump has been pressed and has glider and is in a state that allows it glide
|
||||
else if(Input.GetButton("Jump") && aSM.pStats.HasGlider && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
|
||||
else if(Input.GetButton("Jump") && aSM.pStats.HasGlider && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState) && !aSM.pStats.IsPaused){
|
||||
aSM.SwitchState(aSM.GlidingState);
|
||||
}
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ public class dAerialGrappleAirState : dAerialBaseState
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
//if pressing E or ragdolling then falling
|
||||
if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
|
||||
if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld && !aSM.pStats.IsPaused) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
|
||||
aSM.SwitchState(aSM.FallingState);
|
||||
}
|
||||
else if((Input.GetKeyUp(KeyCode.E) || Input.GetKeyUp(KeyCode.JoystickButton2)) && aSM.eHeld){
|
||||
@@ -76,7 +76,7 @@ public class dAerialGrappleAirState : dAerialBaseState
|
||||
}
|
||||
|
||||
//if pressing Jump then jump
|
||||
else if(Input.GetButton("Jump") && !spaceHeld){
|
||||
else if(Input.GetButton("Jump") && !spaceHeld && !aSM.pStats.IsPaused){
|
||||
aSM.SwitchState(aSM.JumpingState);
|
||||
}
|
||||
else if(!(Input.GetButton("Jump")) && spaceHeld){
|
||||
|
||||
@@ -17,7 +17,7 @@ public class dAerialGrappleGroundedState : dAerialBaseState
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
//if E is pressed or ragdolling then grounded
|
||||
if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
|
||||
if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld && !aSM.pStats.IsPaused) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
|
||||
aSM.SwitchState(aSM.GroundedState);
|
||||
}
|
||||
else if((Input.GetKeyUp(KeyCode.E) || Input.GetKeyUp(KeyCode.JoystickButton2)) && aSM.eHeld){
|
||||
|
||||
@@ -25,7 +25,7 @@ public class dAerialWallRunState : dAerialBaseState
|
||||
}
|
||||
|
||||
//if space is pressed then jumping
|
||||
else if(Input.GetButton("Jump") && !spaceHeld){
|
||||
else if(Input.GetButton("Jump") && !spaceHeld && !aSM.pStats.IsPaused){
|
||||
aSM.SwitchState(aSM.JumpingState);
|
||||
}
|
||||
else if(!Input.GetButton("Jump") && spaceHeld){
|
||||
|
||||
@@ -268,22 +268,24 @@ public class dAerialStateManager : NetworkBehaviour
|
||||
|
||||
//applies Jump values and Variables
|
||||
void Jump(){
|
||||
//If space/south gamepad button is pressed apply an upwards force to the player
|
||||
if (Input.GetAxis("Jump") != 0 && !jumpHeld && curJumpNum < pStats.JumpNum && (mSM.currentState != mSM.SlideState && mSM.currentState != mSM.CrouchState && mSM.currentState != mSM.RagdollState && mSM.currentState != mSM.RecoveringState))
|
||||
{
|
||||
if(currentState == WallRunState){
|
||||
AddImpact((GetWallJumpDirection()), pStats.JumpPow * 8.5f);
|
||||
pStats.GravVel = pStats.JumpPow;
|
||||
curJumpNum = 0;
|
||||
if(!pStats.IsPaused){
|
||||
//If space/south gamepad button is pressed apply an upwards force to the player
|
||||
if (Input.GetAxis("Jump") != 0 && !jumpHeld && curJumpNum < pStats.JumpNum && (mSM.currentState != mSM.SlideState && mSM.currentState != mSM.CrouchState && mSM.currentState != mSM.RagdollState && mSM.currentState != mSM.RecoveringState))
|
||||
{
|
||||
if(currentState == WallRunState){
|
||||
AddImpact((GetWallJumpDirection()), pStats.JumpPow * 8.5f);
|
||||
pStats.GravVel = pStats.JumpPow;
|
||||
curJumpNum = 0;
|
||||
}
|
||||
else{
|
||||
pStats.GravVel = pStats.JumpPow;
|
||||
}
|
||||
|
||||
|
||||
curJumpNum++;
|
||||
jumpHeld = true;
|
||||
jumpPressed = true;
|
||||
}
|
||||
else{
|
||||
pStats.GravVel = pStats.JumpPow;
|
||||
}
|
||||
|
||||
|
||||
curJumpNum++;
|
||||
jumpHeld = true;
|
||||
jumpPressed = true;
|
||||
}
|
||||
|
||||
//If grounded no jumps have been used and coyote Timer is refreshed
|
||||
@@ -476,15 +478,17 @@ public class dAerialStateManager : NetworkBehaviour
|
||||
////Grapple Functions
|
||||
//Checks if the player can grapple
|
||||
public bool CheckGrapple(){
|
||||
if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && pStats.HasGrapple) //If grapple button is hit
|
||||
{
|
||||
hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
|
||||
if (hookPointIndex != -1) //If there is a hookpoint
|
||||
{
|
||||
hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
|
||||
eHeld = true;
|
||||
return true;
|
||||
}
|
||||
if(!pStats.IsPaused){
|
||||
if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && pStats.HasGrapple) //If grapple button is hit
|
||||
{
|
||||
hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
|
||||
if (hookPointIndex != -1) //If there is a hookpoint
|
||||
{
|
||||
hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
|
||||
eHeld = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user