mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
pause disables inputs instead of scripts
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@@ -20,7 +20,7 @@ public class dAerialFallingState : dAerialBaseState
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}
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//if jump has been pressed and has glider and is in a state that allows it glide
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else if(Input.GetButton("Jump") && aSM.pStats.HasGlider && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
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else if(Input.GetButton("Jump") && aSM.pStats.HasGlider && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState) && !aSM.pStats.IsPaused){
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aSM.SwitchState(aSM.GlidingState);
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}
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@@ -68,7 +68,7 @@ public class dAerialGrappleAirState : dAerialBaseState
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public override void UpdateState(dAerialStateManager aSM){
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//if pressing E or ragdolling then falling
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if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
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if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld && !aSM.pStats.IsPaused) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
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aSM.SwitchState(aSM.FallingState);
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}
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else if((Input.GetKeyUp(KeyCode.E) || Input.GetKeyUp(KeyCode.JoystickButton2)) && aSM.eHeld){
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@@ -76,7 +76,7 @@ public class dAerialGrappleAirState : dAerialBaseState
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}
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//if pressing Jump then jump
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else if(Input.GetButton("Jump") && !spaceHeld){
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else if(Input.GetButton("Jump") && !spaceHeld && !aSM.pStats.IsPaused){
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aSM.SwitchState(aSM.JumpingState);
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}
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else if(!(Input.GetButton("Jump")) && spaceHeld){
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@@ -17,7 +17,7 @@ public class dAerialGrappleGroundedState : dAerialBaseState
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public override void UpdateState(dAerialStateManager aSM){
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//if E is pressed or ragdolling then grounded
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if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
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if(((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && !aSM.eHeld && !aSM.pStats.IsPaused) || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
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aSM.SwitchState(aSM.GroundedState);
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}
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else if((Input.GetKeyUp(KeyCode.E) || Input.GetKeyUp(KeyCode.JoystickButton2)) && aSM.eHeld){
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@@ -25,7 +25,7 @@ public class dAerialWallRunState : dAerialBaseState
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}
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//if space is pressed then jumping
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else if(Input.GetButton("Jump") && !spaceHeld){
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else if(Input.GetButton("Jump") && !spaceHeld && !aSM.pStats.IsPaused){
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aSM.SwitchState(aSM.JumpingState);
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}
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else if(!Input.GetButton("Jump") && spaceHeld){
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@@ -268,22 +268,24 @@ public class dAerialStateManager : NetworkBehaviour
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//applies Jump values and Variables
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void Jump(){
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//If space/south gamepad button is pressed apply an upwards force to the player
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if (Input.GetAxis("Jump") != 0 && !jumpHeld && curJumpNum < pStats.JumpNum && (mSM.currentState != mSM.SlideState && mSM.currentState != mSM.CrouchState && mSM.currentState != mSM.RagdollState && mSM.currentState != mSM.RecoveringState))
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{
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if(currentState == WallRunState){
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AddImpact((GetWallJumpDirection()), pStats.JumpPow * 8.5f);
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pStats.GravVel = pStats.JumpPow;
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curJumpNum = 0;
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if(!pStats.IsPaused){
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//If space/south gamepad button is pressed apply an upwards force to the player
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if (Input.GetAxis("Jump") != 0 && !jumpHeld && curJumpNum < pStats.JumpNum && (mSM.currentState != mSM.SlideState && mSM.currentState != mSM.CrouchState && mSM.currentState != mSM.RagdollState && mSM.currentState != mSM.RecoveringState))
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{
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if(currentState == WallRunState){
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AddImpact((GetWallJumpDirection()), pStats.JumpPow * 8.5f);
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pStats.GravVel = pStats.JumpPow;
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curJumpNum = 0;
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}
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else{
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pStats.GravVel = pStats.JumpPow;
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}
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curJumpNum++;
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jumpHeld = true;
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jumpPressed = true;
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}
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else{
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pStats.GravVel = pStats.JumpPow;
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}
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curJumpNum++;
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jumpHeld = true;
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jumpPressed = true;
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}
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//If grounded no jumps have been used and coyote Timer is refreshed
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@@ -476,15 +478,17 @@ public class dAerialStateManager : NetworkBehaviour
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////Grapple Functions
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//Checks if the player can grapple
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public bool CheckGrapple(){
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if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && pStats.HasGrapple) //If grapple button is hit
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{
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hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
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if (hookPointIndex != -1) //If there is a hookpoint
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{
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hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
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eHeld = true;
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return true;
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}
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if(!pStats.IsPaused){
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if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && pStats.HasGrapple) //If grapple button is hit
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{
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hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
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if (hookPointIndex != -1) //If there is a hookpoint
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{
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hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
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eHeld = true;
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return true;
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}
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}
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}
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return false;
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}
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@@ -23,7 +23,7 @@ public class dDashNoneState : dDashBaseState
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}
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//if R key then Dashing
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else if ((Input.GetKeyDown(KeyCode.R) || Input.GetAxis("Dash") != 0)){
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else if ((Input.GetKeyDown(KeyCode.R) || Input.GetAxis("Dash") != 0) && !dSM.pStats.IsPaused){
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dSM.SwitchState(dSM.DashingState);
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}
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@@ -20,7 +20,7 @@ public class dMoveIdleState : dMoveBaseState
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}
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//If Q or joystick button1 crouch state
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState) && !mSM.pStats.IsPaused){
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mSM.SwitchState(mSM.CrouchState);
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}
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}
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@@ -24,7 +24,7 @@ public class dMoveJogState : dMoveBaseState
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}
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//move to slide if Q or JoystickButton1
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState) && !mSM.pStats.IsPaused){
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mSM.SwitchState(mSM.SlideState);
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}
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}
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@@ -20,7 +20,7 @@ public class dMoveRunState : dMoveBaseState
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}
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//move to slide if Q or JoystickButton1
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState) && !mSM.pStats.IsPaused){
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mSM.SwitchState(mSM.SlideState);
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}
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}
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@@ -24,7 +24,7 @@ public class dMoveWalkState : dMoveBaseState
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}
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//move to slide if Q or JoystickButton1
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState) && !mSM.pStats.IsPaused){
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mSM.SwitchState(mSM.SlideState);
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}
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}
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@@ -172,7 +172,7 @@ public class dMoveStateManager : NetworkBehaviour
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//Player Speed Calculator
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public float PlayerSpeed(){
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//If nothing is pressed speed is 0
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if ((Input.GetAxis("Vertical") == 0.0f && Input.GetAxis("Horizontal") == 0.0f))
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if ((Input.GetAxis("Vertical") == 0.0f && Input.GetAxis("Horizontal") == 0.0f) || pStats.IsPaused)
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{
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pStats.CurVel = 0.0f;
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return pStats.CurVel;
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@@ -261,7 +261,7 @@ public class dMoveStateManager : NetworkBehaviour
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//Camera and player rotation
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private void Rotation(){
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//If moveController is enabled allow Camera control
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if(moveController.enabled){
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if(moveController.enabled && !pStats.IsPaused){
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//if input is received from Mouse X
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if (Input.GetAxis("Mouse X") != 0){
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transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
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@@ -23,7 +23,7 @@ public class dNitroNoneState : dNitroBaseState
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}
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//if pressing left shift then nitroing
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else if ((Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.JoystickButton8)))
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else if ((Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.JoystickButton8)) && !nSM.pStats.IsPaused)
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{
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nSM.SwitchState(nSM.NitroingState);
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}
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@@ -20,7 +20,7 @@ public class dOffenseNoneState : dOffenseBaseState
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}
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//if grounded then grounded kick states
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else if(oSM.aSM.currentState == oSM.aSM.GroundedState && (Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0)){
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else if(oSM.aSM.currentState == oSM.aSM.GroundedState && (Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && !oSM.pStats.IsPaused){
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//if power is above 300 then punch
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if(oSM.pStats.KickPow > 300){
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@@ -35,7 +35,7 @@ public class dOffenseNoneState : dOffenseBaseState
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}
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//if in the air
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else if((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0)){
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else if((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && !oSM.pStats.IsPaused){
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//if power is above 300 air punch
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if(oSM.pStats.KickPow > 300){
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