TableturfBattleApp/TableturfBattleServer/DataStructures.cs
2023-10-10 09:31:50 +11:00

39 lines
1.2 KiB
C#

using Newtonsoft.Json;
namespace TableturfBattleServer.DTO;
internal class WebSocketPayload<T> {
[JsonProperty("event")]
public string EventName;
[JsonProperty("data")]
public T Payload;
public WebSocketPayload(string eventName, T payload) {
this.EventName = eventName ?? throw new ArgumentNullException(nameof(eventName));
this.Payload = payload;
}
}
internal class WebSocketPayloadWithPlayerData<T> : WebSocketPayload<T> {
public PlayerData? PlayerData;
public WebSocketPayloadWithPlayerData(string eventName, T payload, PlayerData? playerData) : base(eventName, payload)
=> this.PlayerData = playerData;
}
public class PlayerData {
public int PlayerIndex;
public Card[]? Hand;
public Deck? Deck;
public Move? Move;
public List<int>? CardsUsed;
public PlayerData(int playerIndex, Card[]? hand, Deck? deck, Move? move, List<int>? cardsUsed) {
this.PlayerIndex = playerIndex;
this.Hand = hand;
this.Deck = deck;
this.Move = move;
this.CardsUsed = cardsUsed;
}
public PlayerData(int playerIndex, Player player) : this(playerIndex, player.Hand, player.CurrentGameData.Deck, player.Move, player.CardsUsed) { }
}