TableturfBattleApp/TableturfBattleServer/Program.cs
2023-10-10 09:31:50 +11:00

668 lines
31 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Net;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Timers;
using System.Web;
using Newtonsoft.Json;
using TableturfBattleServer.DTO;
using WebSocketSharp.Server;
using HttpListenerRequest = WebSocketSharp.Net.HttpListenerRequest;
using HttpListenerResponse = WebSocketSharp.Net.HttpListenerResponse;
using Timer = System.Timers.Timer;
namespace TableturfBattleServer;
internal class Program {
internal static HttpServer? httpServer;
internal static Dictionary<Guid, Game> games = new();
internal static Dictionary<Guid, Game> inactiveGames = new();
internal static readonly Timer timer = new(1000);
private static bool lockdown;
private const int InactiveGameLimit = 1000;
private static readonly TimeSpan InactiveGameTimeout = TimeSpan.FromMinutes(5);
private static string? GetClientRootPath() {
var directory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
while (true) {
if (directory == null) return null;
var directory2 = Path.Combine(directory, "TableturfBattleClient");
if (Directory.Exists(directory2)) return directory2;
directory = Path.GetDirectoryName(directory);
}
}
internal static void Main(string[] args) {
httpServer = new(args.Contains("--open") ? IPAddress.Any : IPAddress.Loopback, 3333) { DocumentRootPath = GetClientRootPath() };
timer.Elapsed += Timer_Elapsed;
httpServer.AddWebSocketService<TableturfWebSocketBehaviour>("/api/websocket");
httpServer.OnGet += HttpServer_OnRequest;
httpServer.OnPost += HttpServer_OnRequest;
httpServer.Start();
Console.WriteLine($"Listening on http://{httpServer.Address}:{httpServer.Port}");
if (httpServer.DocumentRootPath != null)
Console.WriteLine($"Serving client files from {httpServer.DocumentRootPath}");
else
Console.WriteLine($"Client files were not found.");
while (true) {
var s = Console.ReadLine();
if (s == null)
Thread.Sleep(Timeout.Infinite);
else {
s = s.Trim().ToLower();
if (s == "update") {
if (games.Count == 0)
Environment.Exit(2);
lockdown = true;
Console.WriteLine("Locking server for update.");
}
}
}
}
private static void Timer_Elapsed(object? sender, ElapsedEventArgs e) {
lock (games) {
foreach (var (id, game) in games) {
lock (game.Players) {
game.Tick();
if (DateTime.UtcNow - game.abandonedSince >= InactiveGameTimeout) {
games.Remove(id);
inactiveGames.Add(id, game);
Console.WriteLine($"{games.Count} games active; {inactiveGames.Count} inactive");
if (lockdown && games.Count == 0)
Environment.Exit(2);
}
}
}
if (inactiveGames.Count >= InactiveGameLimit) {
foreach (var (k, _) in inactiveGames.Select(e => (e.Key, e.Value.abandonedSince)).OrderBy(e => e.abandonedSince).Take(InactiveGameLimit / 2))
inactiveGames.Remove(k);
Console.WriteLine($"{games.Count} games active; {inactiveGames.Count} inactive");
}
}
}
private static void HttpServer_OnRequest(object? sender, HttpRequestEventArgs e) {
e.Response.AppendHeader("Access-Control-Allow-Origin", "*");
if (!e.Request.RawUrl.StartsWith("/api/")) {
var path = e.Request.RawUrl == "/" || e.Request.RawUrl.StartsWith("/deckeditor") || e.Request.RawUrl.StartsWith("/game/") || e.Request.RawUrl.StartsWith("/replay/")
? "index.html"
: HttpUtility.UrlDecode(e.Request.RawUrl[1..]);
if (e.TryReadFile(path, out var bytes))
SetResponse(e.Response, HttpStatusCode.OK,
Path.GetExtension(path) switch {
".html" or ".htm" => "text/html",
".css" => "text/css",
".js" => "text/javascript",
".png" => "image/png",
".webp" => "image/webp",
".woff" or ".woff2" => "font/woff",
_ => "application/octet-stream"
}, bytes);
else
SetErrorResponse(e.Response, new(HttpStatusCode.NotFound, "NotFound", "File not found."));
return;
} else if (e.Request.RawUrl == "/api/games/new") {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (lockdown) {
SetErrorResponse(e.Response, new(HttpStatusCode.ServiceUnavailable, "ServerLocked", "The server is temporarily locked for an update. Please try again soon."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
try {
var d = DecodeFormData(e.Request.InputStream);
Guid clientToken;
if (!d.TryGetValue("name", out var name)) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidName", "Missing name."));
return;
}
if (name.Length > 32) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidName", "Name is too long."));
return;
}
var maxPlayers = 2;
if (d.TryGetValue("maxPlayers", out var maxPlayersString)) {
if (!int.TryParse(maxPlayersString, out maxPlayers) || maxPlayers < 2 || maxPlayers > 4) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidMaxPlayers", "Invalid player limit."));
return;
}
}
int? turnTimeLimit = null;
if (d.TryGetValue("turnTimeLimit", out var turnTimeLimitString) && turnTimeLimitString != "") {
if (!int.TryParse(turnTimeLimitString, out var turnTimeLimit2) || turnTimeLimit2 < 10) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidTurnTimeLimit", "Invalid turn time limit."));
return;
}
turnTimeLimit = turnTimeLimit2;
}
int? goalWinCount = null;
if (d.TryGetValue("goalWinCount", out var goalWinCountString) && goalWinCountString != "") {
if (!int.TryParse(goalWinCountString, out var goalWinCount2) || goalWinCount2 < 1) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidGoalWinCount", "Invalid goal win count."));
return;
}
goalWinCount = goalWinCount2;
}
if (d.TryGetValue("clientToken", out var tokenString) && tokenString != "") {
if (!Guid.TryParse(tokenString, out clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidClientToken", "Invalid client token."));
return;
}
} else
clientToken = Guid.NewGuid();
var game = new Game(maxPlayers) { GoalWinCount = goalWinCount, TurnTimeLimit = turnTimeLimit };
game.Players.Add(new(game, name, clientToken));
games.Add(game.ID, game);
timer.Start();
SetResponse(e.Response, HttpStatusCode.OK, "application/json", JsonUtils.Serialise(new { gameID = game.ID, clientToken, maxPlayers }));
Console.WriteLine($"New game started: {game.ID}; {games.Count} games active; {inactiveGames.Count} inactive");
} catch (ArgumentException) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidRequestData", "Invalid form data"));
}
}
} else if (e.Request.RawUrl == "/api/cards") {
SetStaticResponse(e.Request, e.Response, CardDatabase.JSON, CardDatabase.Version.ToString(), CardDatabase.LastModified);
} else if (e.Request.RawUrl == "/api/stages") {
SetStaticResponse(e.Request, e.Response, StageDatabase.JSON, StageDatabase.Version.ToString(), StageDatabase.LastModified);
} else {
var m = Regex.Match(e.Request.RawUrl, @"^/api/games/([\w-]+)(?:/(\w+)(?:\?clientToken=([\w-]+))?)?$", RegexOptions.Compiled);
if (m.Success) {
if (!Guid.TryParse(m.Groups[1].Value, out var gameID)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidGameID", "Invalid game ID."));
return;
}
lock (games) {
if (!TryGetGame(gameID, out var game)) {
SetErrorResponse(e.Response, new(HttpStatusCode.NotFound, "GameNotFound", "Game not found."));
return;
}
lock (game.Players) {
switch (m.Groups[2].Value) {
case "": {
if (e.Request.HttpMethod is not ("GET" or "HEAD")) {
e.Response.AddHeader("Allow", "GET, HEAD");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
return;
}
SetResponse(e.Response, HttpStatusCode.OK, "application/json", JsonUtils.Serialise(game));
break;
}
case "playerData": {
if (e.Request.HttpMethod is not ("GET" or "HEAD")) {
e.Response.AddHeader("Allow", "GET, HEAD");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
return;
}
if (!Guid.TryParse(m.Groups[3].Value, out var clientToken))
clientToken = Guid.Empty;
SetResponse(e.Response, HttpStatusCode.OK, "application/json", JsonUtils.Serialise(new {
game,
playerData = game.GetPlayer(clientToken, out var playerIndex, out var player)
? new PlayerData(playerIndex, player)
: null
}));
break;
}
case "join": {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
try {
var d = DecodeFormData(e.Request.InputStream);
Guid clientToken;
if (!d.TryGetValue("name", out var name)) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidName", "Missing name."));
return;
}
if (name.Length > 32) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidName", "Name is too long."));
return;
}
if (d.TryGetValue("clientToken", out var tokenString) && tokenString != "") {
if (!Guid.TryParse(tokenString, out clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
return;
}
} else
clientToken = Guid.NewGuid();
if (!game.GetPlayer(clientToken, out var playerIndex, out var player)) {
if (game.State != GameState.WaitingForPlayers) {
SetErrorResponse(e.Response, new(HttpStatusCode.Gone, "GameAlreadyStarted", "The game has already started."));
return;
}
player = new Player(game, name, clientToken);
if (!game.TryAddPlayer(player, out playerIndex, out var error)) {
SetErrorResponse(e.Response, error);
return;
}
game.SendEvent("join", new { playerIndex, player }, false);
}
// If they're already in the game, resend the original join response instead of an error.
SetResponse(e.Response, HttpStatusCode.OK, "application/json", JsonUtils.Serialise(new { playerIndex, clientToken }));
timer.Start();
} catch (ArgumentException) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidRequestData", "Invalid form data"));
}
}
break;
}
case "setTurnTimeLimit": {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
var d = DecodeFormData(e.Request.InputStream);
if (!d.TryGetValue("clientToken", out var tokenString) || !Guid.TryParse(tokenString, out var clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
return;
}
if (game.State != GameState.WaitingForPlayers) {
SetErrorResponse(e.Response, new(HttpStatusCode.Gone, "GameAlreadyStarted", "The game has already started."));
return;
}
if (!game.GetPlayer(clientToken, out var playerIndex, out var player) || playerIndex != 0) {
SetErrorResponse(e.Response, new(HttpStatusCode.Forbidden, "AccessDenied", "Only the host can do that."));
return;
}
if (d.TryGetValue("turnTimeLimit", out var turnTimeLimitString)) {
if (turnTimeLimitString == "")
game.TurnTimeLimit = null;
else if (!int.TryParse(turnTimeLimitString, out var turnTimeLimit2) || turnTimeLimit2 < 10) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidTurnTimeLimit", "Invalid turn time limit."));
return;
} else
game.TurnTimeLimit = turnTimeLimit2;
} else {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidTurnTimeLimit", "Invalid turn time limit."));
return;
}
game.SendEvent("settingsChange", game, false);
}
break;
}
case "chooseStage": {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
var d = DecodeFormData(e.Request.InputStream);
if (!d.TryGetValue("clientToken", out var tokenString) || !Guid.TryParse(tokenString, out var clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
return;
}
if (!game.GetPlayer(clientToken, out var playerIndex, out var player)) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "NotInGame", "You're not in the game."));
return;
}
if (player.selectedStageIndex != null) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "StageAlreadyChosen", "You've already chosen a stage."));
return;
}
if (!d.TryGetValue("stage", out var stageName)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidStage", "Missing stage name."));
return;
}
if (stageName == "random") {
player.selectedStageIndex = -1;
e.Response.StatusCode = (int) HttpStatusCode.NoContent;
game.SendPlayerReadyEvent(playerIndex, false);
timer.Start();
return;
} else {
for (var i = 0; i < StageDatabase.Stages.Count; i++) {
var stage = StageDatabase.Stages[i];
if (stageName == stage.Name) {
player.selectedStageIndex = i;
e.Response.StatusCode = (int) HttpStatusCode.NoContent;
game.SendPlayerReadyEvent(playerIndex, false);
timer.Start();
return;
}
}
}
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "StageNotFound", "No such stage is known."));
}
break;
}
case "chooseDeck": {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
try {
var d = DecodeFormData(e.Request.InputStream);
if (!d.TryGetValue("clientToken", out var tokenString) || !Guid.TryParse(tokenString, out var clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
return;
}
if (!game.GetPlayer(clientToken, out var playerIndex, out var player)) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "NotInGame", "You're not in the game."));
return;
}
if (player.CurrentGameData.Deck != null) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "DeckAlreadyChosen", "You've already chosen a deck."));
return;
}
if (!d.TryGetValue("deckName", out var deckName)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidDeckName", "Missing deck name."));
return;
}
var deckSleeves = 0;
if (d.TryGetValue("deckSleeves", out var deckSleevesString) && (!int.TryParse(deckSleevesString, out deckSleeves) || deckSleeves is < 0 or >= 25)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidDeckSleeves", "Invalid deck sleeves."));
return;
}
if (!d.TryGetValue("deckCards", out var deckString)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidDeckCards", "Missing deck cards."));
return;
}
var array = deckString.Split(new[] { ',', '+', ' ' }, 15);
if (array.Length != 15) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidDeckCards", "Invalid deck list."));
return;
}
int[]? upgrades = null;
if (d.TryGetValue("deckUpgrades", out var deckUpgradesString)) {
upgrades = new int[15];
var array2 = deckUpgradesString.Split(new[] { ',', '+', ' ' }, 15);
for (var i = 0; i < 15; i++) {
if (int.TryParse(array2[i], out var j) && i is >= 0 and <= 2)
upgrades[i] = j;
else {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidDeckUpgrades", "Invalid deck upgrade list."));
return;
}
}
}
var cards = new int[15];
for (var i = 0; i < 15; i++) {
if (!int.TryParse(array[i], out var cardNumber) || !CardDatabase.IsValidCardNumber(cardNumber)) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidDeckCards", "Invalid deck list."));
return;
}
if (Array.IndexOf(cards, cardNumber, 0, i) >= 0) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidDeckCards", "Deck cannot have duplicates."));
return;
}
cards[i] = cardNumber;
}
if (d.TryGetValue("stageIndex", out var stageIndexString) && stageIndexString is not ("" or "null" or "undefined")) {
if (int.TryParse(stageIndexString, out var stageIndex) && stageIndex >= 0 && stageIndex < StageDatabase.Stages.Count)
player.selectedStageIndex = stageIndex;
else {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidStage", "Invalid stage index."));
return;
}
}
player.CurrentGameData.Deck = game.GetDeck(deckName, deckSleeves, cards, upgrades ?? Enumerable.Repeat(0, 15));
e.Response.StatusCode = (int) HttpStatusCode.NoContent;
game.SendPlayerReadyEvent(playerIndex, false);
timer.Start();
} catch (ArgumentException) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidRequestData", "Invalid form data"));
}
}
break;
}
case "play": {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
try {
var d = DecodeFormData(e.Request.InputStream);
if (!d.TryGetValue("clientToken", out var tokenString) || !Guid.TryParse(tokenString, out var clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
return;
}
if (game.State != GameState.Ongoing) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "GameNotSetUp", "You can't do that in this game state."));
return;
}
if (!game.GetPlayer(clientToken, out var playerIndex, out var player)) {
SetErrorResponse(e.Response, new(HttpStatusCode.Forbidden, "NotInGame", "You're not in the game."));
return;
}
if (player.Move != null) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "MoveAlreadyChosen", "You've already chosen a move."));
return;
}
if (!d.TryGetValue("cardNumber", out var cardNumberStr) || !int.TryParse(cardNumberStr, out var cardNumber)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidCard", "Missing or invalid card number."));
return;
}
var handIndex = player.GetHandIndex(cardNumber);
if (handIndex < 0) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "MissingCard", "You don't have that card."));
return;
}
var isTimeout = d.TryGetValue("isTimeout", out var isTimeoutStr) && isTimeoutStr.ToLower() is not ("false" or "0");
var card = player.Hand![handIndex];
if (d.TryGetValue("isPass", out var isPassStr) && isPassStr.ToLower() is not ("false" or "0")) {
player.Move = new(card, true, 0, 0, 0, false, isTimeout);
} else {
var isSpecialAttack = d.TryGetValue("isSpecialAttack", out var isSpecialAttackStr) && isSpecialAttackStr.ToLower() is not ("false" or "0");
if (!d.TryGetValue("x", out var xs) || !int.TryParse(xs, out var x)
|| !d.TryGetValue("y", out var ys) || !int.TryParse(ys, out var y)
|| !d.TryGetValue("r", out var rs) || !int.TryParse(rs, out var r)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidPosition", "Missing or invalid position."));
return;
}
r &= 3;
if (!game.CanPlay(playerIndex, card, x, y, r, isSpecialAttack)) {
SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "IllegalMove", "Illegal move"));
return;
}
player.Move = new(card, false, x, y, r, isSpecialAttack, isTimeout);
}
e.Response.StatusCode = (int) HttpStatusCode.NoContent;
game.SendPlayerReadyEvent(playerIndex, isTimeout);
timer.Start();
} catch (ArgumentException) {
e.Response.StatusCode = (int) HttpStatusCode.BadRequest;
}
}
break;
}
case "redraw": {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
try {
if (game.State != GameState.Redraw) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "GameNotSetUp", "You can't do that in this game state."));
return;
}
var d = DecodeFormData(e.Request.InputStream);
if (!d.TryGetValue("clientToken", out var tokenString) || !Guid.TryParse(tokenString, out var clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
return;
}
if (!game.GetPlayer(clientToken, out var playerIndex, out var player)) {
SetErrorResponse(e.Response, new(HttpStatusCode.Forbidden, "NotInGame", "You're not in the game."));
return;
}
if (player.Move != null) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "MoveAlreadyChosen", "You've already chosen a move."));
return;
}
var redraw = d.TryGetValue("redraw", out var redrawStr) && redrawStr.ToLower() is not ("false" or "0");
player.Move = new(player.Hand![0], false, 0, 0, 0, redraw, false);
e.Response.StatusCode = (int) HttpStatusCode.NoContent;
game.SendPlayerReadyEvent(playerIndex, false);
timer.Start();
} catch (ArgumentException) {
e.Response.StatusCode = (int) HttpStatusCode.BadRequest;
}
}
break;
}
case "nextGame": {
if (e.Request.HttpMethod != "POST") {
e.Response.AddHeader("Allow", "POST");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else if (e.Request.ContentLength64 >= 65536) {
e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
} else {
try {
if (game.State is not (GameState.GameEnded or GameState.SetEnded)) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "GameNotSetUp", "You can't do that in this game state."));
return;
}
var d = DecodeFormData(e.Request.InputStream);
if (!d.TryGetValue("clientToken", out var tokenString) || !Guid.TryParse(tokenString, out var clientToken)) {
SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
return;
}
if (!game.GetPlayer(clientToken, out var playerIndex, out var player)) {
SetErrorResponse(e.Response, new(HttpStatusCode.Forbidden, "NotInGame", "You're not in the game."));
return;
}
if (player.Move == null) {
player.Move = new(player.Hand![0], false, 0, 0, 0, false, false); // Dummy move to indicate that the player is ready.
game.SendPlayerReadyEvent(playerIndex, false);
}
e.Response.StatusCode = (int) HttpStatusCode.NoContent;
timer.Start();
} catch (ArgumentException) {
e.Response.StatusCode = (int) HttpStatusCode.BadRequest;
}
}
break;
}
case "replay": {
if (e.Request.HttpMethod != "GET") {
e.Response.AddHeader("Allow", "GET");
SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
} else {
if (game.State != GameState.SetEnded) {
SetErrorResponse(e.Response, new(HttpStatusCode.Conflict, "GameInProgress", "You can't see the replay until the set has ended."));
return;
}
var ms = new MemoryStream();
game.WriteReplayData(ms);
SetResponse(e.Response, HttpStatusCode.OK, "application/octet-stream", ms.ToArray());
}
break;
}
default:
SetErrorResponse(e.Response, new(HttpStatusCode.NotFound, "NotFound", "Endpoint not found."));
break;
}
}
}
} else
SetErrorResponse(e.Response, new(HttpStatusCode.NotFound, "NotFound", "Endpoint not found."));
}
}
private static void SetErrorResponse(HttpListenerResponse response, Error error) {
var bytes = Encoding.UTF8.GetBytes(JsonUtils.Serialise(error));
SetResponse(response, error.HttpStatusCode, "application/json", bytes);
}
private static void SetResponse(HttpListenerResponse response, HttpStatusCode statusCode, string contentType, string content) {
var bytes = Encoding.UTF8.GetBytes(content);
SetResponse(response, statusCode, contentType, bytes);
}
private static void SetResponse(HttpListenerResponse response, HttpStatusCode statusCode, string contentType, byte[] content) {
response.StatusCode = (int) statusCode;
response.ContentType = contentType;
response.ContentLength64 = content.Length;
response.Close(content, true);
}
private static Dictionary<string, string> DecodeFormData(Stream stream) {
using var reader = new StreamReader(stream);
var s = reader.ReadToEnd();
return s != ""
? s.Split(new[] { '&' }).Select(s => s.Split('=')).Select(a => a.Length == 2 ? a : throw new ArgumentException("Invalid form data"))
.ToDictionary(a => HttpUtility.UrlDecode(a[0]), a => HttpUtility.UrlDecode(a[1]))
: new();
}
private static void SetStaticResponse(HttpListenerRequest request, HttpListenerResponse response, string jsonContent, string eTag, DateTime lastModified) {
if (request.HttpMethod is not ("GET" or "HEAD")) {
response.AddHeader("Allow", "GET, HEAD");
SetErrorResponse(response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
return;
}
response.AppendHeader("Cache-Control", "max-age=86400");
response.AppendHeader("ETag", eTag);
response.AppendHeader("Last-Modified", lastModified.ToString("ddd, dd MMM yyyy HH:mm:ss \"GMT\""));
var ifNoneMatch = request.Headers["If-None-Match"];
if (ifNoneMatch != null) {
if (request.Headers["If-None-Match"] == eTag)
response.StatusCode = (int) HttpStatusCode.NotModified;
else
SetResponse(response, HttpStatusCode.OK, "application/json", jsonContent);
} else {
if (DateTime.TryParseExact(request.Headers["If-Modified-Since"], "ddd, dd MMM yyyy HH:mm:ss \"GMT\"", CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal | DateTimeStyles.AdjustToUniversal, out var dateTime)
&& dateTime >= lastModified.ToUniversalTime())
response.StatusCode = (int) HttpStatusCode.NotModified;
else
SetResponse(response, HttpStatusCode.OK, "application/json", jsonContent);
}
}
internal static bool TryGetGame(Guid gameID, [MaybeNullWhen(false)] out Game game) {
if (games.TryGetValue(gameID, out game)) {
game.abandonedSince = DateTime.UtcNow;
return true;
} else if (inactiveGames.TryGetValue(gameID, out game)) {
inactiveGames.Remove(gameID);
games[gameID] = game;
game.abandonedSince = DateTime.UtcNow;
Console.WriteLine($"{games.Count} games active; {inactiveGames.Count} inactive");
return true;
}
return false;
}
}