TableturfBattleApp/TableturfBattleServer
Andrio Celos d4e8d86571 Rework sync procedure and add a loading indicator
The server will now send a sync message when the client connects via WebSocket. This removes the need to send another GET request to sync game data.
2022-10-25 12:08:18 +11:00
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.vscode Initial commit 2022-10-01 16:00:50 +10:00
Card.cs Initial commit 2022-10-01 16:00:50 +10:00
CardDatabase.cs Server: Complete HTTP caching support 2022-10-06 11:32:12 +11:00
Colour.cs Initial commit 2022-10-01 16:00:50 +10:00
DataStructures.cs Rework sync procedure and add a loading indicator 2022-10-25 12:08:18 +11:00
Error.cs Rework sync procedure and add a loading indicator 2022-10-25 12:08:18 +11:00
Game.cs Rework sync procedure and add a loading indicator 2022-10-25 12:08:18 +11:00
GameState.cs Initial commit 2022-10-01 16:00:50 +10:00
Move.cs Initial commit 2022-10-01 16:00:50 +10:00
Placement.cs Initial commit 2022-10-01 16:00:50 +10:00
Player.cs Add more stages and support for up to 4 players. #3 2022-10-08 21:46:09 +11:00
Point.cs Initial commit 2022-10-01 16:00:50 +10:00
Program.cs Rework sync procedure and add a loading indicator 2022-10-25 12:08:18 +11:00
Rarity.cs Initial commit 2022-10-01 16:00:50 +10:00
Space.cs Initial commit 2022-10-01 16:00:50 +10:00
Stage.cs Rework sync procedure and add a loading indicator 2022-10-25 12:08:18 +11:00
StageDatabase.cs Rework sync procedure and add a loading indicator 2022-10-25 12:08:18 +11:00
TableturfBattleServer.csproj Initial commit 2022-10-01 16:00:50 +10:00
TableturfWebSocketBehaviour.cs Rework sync procedure and add a loading indicator 2022-10-25 12:08:18 +11:00