mirror of
https://github.com/AndrioCelos/TableturfBattleApp.git
synced 2026-04-25 16:20:12 -05:00
282 lines
9.0 KiB
TypeScript
282 lines
9.0 KiB
TypeScript
const preGameForm = document.getElementById('preGameForm') as HTMLFormElement;
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const newGameButton = document.getElementById('newGameButton')!;
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const newGameSetupButton = document.getElementById('newGameSetupButton')!;
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const joinGameButton = document.getElementById('joinGameButton')!;
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const nameBox = document.getElementById('nameBox') as HTMLInputElement;
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const gameIDBox = document.getElementById('gameIDBox') as HTMLInputElement;
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const preGameDeckEditorButton = document.getElementById('preGameDeckEditorButton') as HTMLLinkElement;
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const preGameLoadingSection = document.getElementById('preGameLoadingSection')!;
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const preGameLoadingLabel = document.getElementById('preGameLoadingLabel')!;
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const preGameReplayButton = document.getElementById('preGameReplayButton') as HTMLLinkElement;
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const preGameSettingsButton = document.getElementById('preGameSettingsButton') as HTMLLinkElement;
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const preGameHelpButton = document.getElementById('preGameHelpButton') as HTMLLinkElement;
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const helpDialog = document.getElementById('helpDialog') as HTMLDialogElement;
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const settingsDialog = document.getElementById('settingsDialog') as HTMLDialogElement;
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const gameSetupDialog = document.getElementById('gameSetupDialog') as HTMLDialogElement;
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const gameSetupForm = document.getElementById('gameSetupForm') as HTMLFormElement;
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const maxPlayersBox = document.getElementById('maxPlayersBox') as HTMLSelectElement;
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const turnTimeLimitBox = document.getElementById('turnTimeLimitBox') as HTMLInputElement;
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const goalWinCountBox = document.getElementById('goalWinCountBox') as HTMLSelectElement;
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const optionsColourLock = document.getElementById('optionsColourLock') as HTMLInputElement;
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const optionsTurnNumberStyle = document.getElementById('optionsTurnNumberStyle') as HTMLSelectElement;
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let shownMaxPlayersWarning = false;
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function setLoadingMessage(message: string | null) {
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if (message)
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preGameLoadingLabel.innerText = message;
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preGameLoadingSection.hidden = message == null;
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for (const input of preGameForm.elements) {
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if (input instanceof HTMLButtonElement || input instanceof HTMLInputElement || input instanceof HTMLSelectElement)
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input.disabled = message != null;
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}
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}
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maxPlayersBox.addEventListener('change', () => {
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if (!shownMaxPlayersWarning && maxPlayersBox.value != '2') {
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if (confirm('Tableturf Battle is designed for two players and may not be well-balanced for more. Do you want to continue?'))
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shownMaxPlayersWarning = true;
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else
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maxPlayersBox.value = '2';
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}
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});
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newGameSetupButton.addEventListener('click', _ => {
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gameSetupDialog.showModal();
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});
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preGameForm.addEventListener('submit', e => {
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e.preventDefault();
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const name = nameBox.value;
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localStorage.setItem('name', name);
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if (e.submitter?.id == 'newGameButton' || (e.submitter?.id == 'preGameImplicitSubmitButton' && !gameIDBox.value)) {
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createRoom(false);
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} else if (e.submitter?.id?.startsWith('spectate')) {
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spectate(false);
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} else {
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tryJoinGame(name, gameIDBox.value, false);
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}
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});
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gameSetupForm.addEventListener('submit', e => {
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if (e.submitter?.id != 'gameSetupSubmitButton')
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return;
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const name = nameBox.value;
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localStorage.setItem('name', name);
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createRoom(true);
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});
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function uiParseGameID(s: string, fromInitialLoad: boolean) {
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const gameID = parseGameID(s);
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if (!gameID) {
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alert("Invalid game ID or link");
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if (fromInitialLoad)
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clearPreGameForm(true);
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else {
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gameIDBox.focus();
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gameIDBox.setSelectionRange(0, gameIDBox.value.length);
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}
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}
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return gameID;
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}
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function createRoom(useOptionsForm: boolean) {
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const name = nameBox.value;
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let request = new XMLHttpRequest();
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request.open('POST', `${config.apiBaseUrl}/games/new`);
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request.addEventListener('load', () => {
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if (request.status == 200) {
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let response = JSON.parse(request.responseText);
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if (!clientToken)
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setClientToken(response.clientToken);
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setGameUrl(response.gameID);
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getGameInfo(response.gameID, 0);
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} else if (request.status == 503)
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communicationError('The server is temporarily locked for an update. Please try again soon.', true, () => setLoadingMessage(null));
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else
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communicationError('Unable to create the room.', true, () => setLoadingMessage(null));
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});
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request.addEventListener('error', () => {
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communicationError('Unable to create the room.', true, () => setLoadingMessage(null));
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});
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let data = new URLSearchParams();
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data.append('name', name);
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data.append('clientToken', clientToken);
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if (useOptionsForm) {
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data.append('maxPlayers', maxPlayersBox.value);
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if (turnTimeLimitBox.value)
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data.append('turnTimeLimit', turnTimeLimitBox.value);
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if (goalWinCountBox.value)
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data.append('goalWinCount', goalWinCountBox.value);
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}
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request.send(data.toString());
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setLoadingMessage('Creating a room...');
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}
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function spectate(fromInitialLoad: boolean) {
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const gameID = uiParseGameID(gameIDBox.value, fromInitialLoad);
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if (!gameID) return;
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setGameUrl(gameID);
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getGameInfo(gameID, null);
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}
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function tryJoinGame(name: string, idOrUrl: string, fromInitialLoad: boolean) {
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const gameID = uiParseGameID(idOrUrl, fromInitialLoad);
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if (!gameID) return;
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setGameUrl(gameID);
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let request = new XMLHttpRequest();
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request.open('POST', `${config.apiBaseUrl}/games/${gameID}/join`);
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request.addEventListener('load', () => {
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if (request.status == 200) {
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let response = JSON.parse(request.responseText);
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if (!clientToken)
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setClientToken(response.clientToken);
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getGameInfo(gameID, response.playerIndex);
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} else {
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if (request.status == 404)
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joinGameError('The room was not found.', fromInitialLoad);
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else if (request.status == 409)
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joinGameError('The game is full.', fromInitialLoad);
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else if (request.status == 410)
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joinGameError('The game has already started.', fromInitialLoad);
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else
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joinGameError('Unable to join the room.', fromInitialLoad);
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}
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});
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request.addEventListener('error', () => {
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joinGameError('Unable to join the room.', fromInitialLoad);
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});
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request.send(new URLSearchParams({ name, clientToken }).toString());
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setLoadingMessage('Joining the game...');
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}
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function joinGameError(message: string, fromInitialLoad: boolean) {
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communicationError(message, true, () => {
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clearUrlFromGame();
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setLoadingMessage(null);
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if (fromInitialLoad)
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clearPreGameForm(true);
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else {
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gameIDBox.focus();
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gameIDBox.setSelectionRange(0, gameIDBox.value.length);
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}
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});
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}
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function getGameInfo(gameID: string, myPlayerIndex: number | null) {
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board.playerIndex = myPlayerIndex;
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initLobbyPage(window.location.toString());
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showDeckButtons.splice(0);
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clearShowDeck();
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setupWebSocket(gameID);
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}
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function backPreGameForm(updateUrl: boolean) {
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document.getElementById('preGameDefaultSection')!.hidden = false;
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document.getElementById('preGameJoinSection')!.hidden = true;
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if (updateUrl) {
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clearUrlFromGame();
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}
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}
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function clearPreGameForm(updateUrl: boolean) {
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backPreGameForm(updateUrl);
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currentGame = null;
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gameIDBox.value = '';
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}
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document.getElementById('preGameBackButton')!.addEventListener('click', e => {
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e.preventDefault();
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backPreGameForm(true);
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})
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preGameDeckEditorButton.addEventListener('touchstart', deckListEnableTouchMode);
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preGameDeckEditorButton.addEventListener('click', e => {
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e.preventDefault();
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showDeckList();
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setUrl('deckeditor');
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});
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preGameSettingsButton.addEventListener('click', e => {
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e.preventDefault();
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optionsTurnNumberStyle.value = turnNumberLabel.absoluteMode ? 'absolute' : 'remaining';
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settingsDialog.showModal();
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});
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preGameHelpButton.addEventListener('click', e => {
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e.preventDefault();
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helpDialog.showModal();
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setUrl('help');
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});
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helpDialog.addEventListener('close', () => {
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if (canPushState) {
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try {
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history.pushState(null, '', '.');
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} catch {
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canPushState = false;
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}
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}
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if (location.hash)
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location.hash = '';
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});
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preGameReplayButton.addEventListener('click', e => {
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e.preventDefault();
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const s = prompt('Enter a replay link or code.');
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if (!s) return;
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const m = /(?:^|replay\/)([A-Za-z0-9+/=\-_]+)$/i.exec(s);
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if (!m) {
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alert('Not a valid replay code');
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return;
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}
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new ReplayLoader(m[1]).loadReplay();
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});
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optionsColourLock.addEventListener('change', () => {
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userConfig.colourLock = optionsColourLock.checked;
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saveSettings();
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if (userConfig.colourLock) {
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for (let i = 1; i <= 4; i++) {
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document.body.style.removeProperty(`--primary-colour-${i}`);
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document.body.style.removeProperty(`--special-colour-${i}`);
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document.body.style.removeProperty(`--special-accent-colour-${i}`);
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uiBaseColourIsSpecialColourOutOfGame = true;
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gamePage.dataset.uiBaseColourIsSpecialColour = 'true';
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}
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}
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})
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optionsTurnNumberStyle.addEventListener('change', () => turnNumberLabel.absoluteMode = optionsTurnNumberStyle.value == 'absolute');
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let playerName = localStorage.getItem('name');
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(document.getElementById('nameBox') as HTMLInputElement).value = playerName || '';
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let settingUrl = false;
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window.addEventListener('popstate', () => {
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if (!settingUrl)
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processUrl();
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});
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// Initialise the settings dialog.
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{
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optionsColourLock.checked = userConfig.colourLock;
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}
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if (!canPushState)
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preGameDeckEditorButton.href = '#deckeditor';
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setLoadingMessage('Loading game data...');
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