mirror of
https://github.com/AndrioCelos/TableturfBattleApp.git
synced 2026-04-13 20:36:14 -05:00
730 lines
30 KiB
C#
730 lines
30 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Net;
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using System.Text;
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using Newtonsoft.Json;
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namespace TableturfBattleServer;
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public class Game(int maxPlayers) {
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[JsonIgnore]
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public Guid ID { get; } = Guid.NewGuid();
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public GameState State { get; set; }
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public int TurnNumber { get; set; }
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public List<Player> Players { get; } = new(4);
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[JsonIgnore]
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internal Guid HostClientToken { get; set; }
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public int MaxPlayers { get; set; } = maxPlayers;
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[JsonProperty("stage")]
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public int? StageIndex { get; private set; }
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public Space[,]? Board { get; private set; }
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public Point[]? StartSpaces;
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public int? GoalWinCount { get; set; }
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public int? TurnTimeLimit { get; set; }
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public int? TurnTimeLeft { get; set; }
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[JsonIgnore]
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internal DateTime abandonedSince = DateTime.UtcNow;
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public bool AllowUpcomingCards { get; set; } = true;
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public bool AllowCustomCards { get; set; }
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public required StageSelectionRules StageSelectionRuleFirst { get; set; }
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public required StageSelectionRules StageSelectionRuleAfterWin { get; set; }
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public required StageSelectionRules StageSelectionRuleAfterDraw { get; set; }
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public bool ForceSameDeckAfterDraw { get; set; }
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public List<int> StruckStages = [];
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[JsonIgnore]
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internal List<Deck> deckCache = [];
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[JsonIgnore]
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internal List<Card> customCards = [];
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[JsonIgnore]
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internal List<int> setStages = [];
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private static readonly PlayerColours[] Colours = [
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new(new(0xf2200d), new(0xff8c1a), new(0xffd5cc), false), // Red
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new(new(0xf2740d), new(0xff4000), new(0xffcc99), true), // Orange
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new(new(0xecf901), new(0xfa9e00), new(0xf9f91f), true), // Yellow
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new(new(0xc0f915), new(0x6aff00), new(0xe6ff99), true), // LimeGreen
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new(new(0x06e006), new(0x33ffcc), new(0xb3ffd9), false), // Green
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new(new(0x00ffea), new(0x00a8e0), new(0x99ffff), true), // Turquoise
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new(new(0x4a5cfc), new(0x01edfe), new(0xd5e1e1), false), // Blue
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new(new(0xa106ef), new(0xff00ff), new(0xffb3ff), false), // Purple
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new(new(0xf906e0), new(0x8006f9), new(0xebb4fd), true), // Magenta
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];
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public bool TryAddPlayer(Player player, out int playerIndex, out Error error) {
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lock (this.Players) {
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if (this.State != GameState.WaitingForPlayers) {
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playerIndex = -1;
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error = new(HttpStatusCode.Gone, "GameAlreadyStarted", "The game has already started.");
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return false;
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}
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if (this.Players.Any(p => p.Token == player.Token)) {
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playerIndex = -1;
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error = new(HttpStatusCode.Conflict, "PlayerAlreadyJoined", "You're already in the game.");
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return false;
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}
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if (this.Players.Count >= this.MaxPlayers) {
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playerIndex = -1;
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error = new(HttpStatusCode.Conflict, "GameFull", "The game is full.");
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return false;
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}
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playerIndex = this.Players.Count;
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this.Players.Add(player);
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player.StageSelectionPrompt = this.StageSelectionRuleFirst.Method switch {
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StageSelectionMethod.Vote => new() { PromptType = StageSelectionPromptType.Vote, BannedStages = this.StageSelectionRuleFirst.BannedStages, StruckStages = Array.Empty<int>() },
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StageSelectionMethod.Strike => new() { PromptType = StageSelectionPromptType.VoteOrder, BannedStages = this.StageSelectionRuleFirst.BannedStages, StruckStages = Array.Empty<int>() },
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_ => new() { PromptType = StageSelectionPromptType.Wait, BannedStages = this.StageSelectionRuleFirst.BannedStages, StruckStages = Array.Empty<int>() }
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};
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error = default;
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return true;
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}
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}
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public bool GetPlayer(Guid clientToken, [MaybeNullWhen(false)] out int playerIndex, [MaybeNullWhen(false)] out Player player) {
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for (var i = 0; i < this.Players.Count; i++) {
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var player2 = this.Players[i];
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if (player2.Token == clientToken) {
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playerIndex = i;
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player = player2;
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return true;
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}
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}
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playerIndex = -1;
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player = null;
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return false;
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}
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public bool TryChooseStages(Player player, ICollection<int> stages, out Error error) {
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if (player.StageSelectionPrompt == null || player.StageSelectionPrompt.Value.PromptType == StageSelectionPromptType.Wait) {
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error = new(HttpStatusCode.Conflict, "CannotChooseStage", "You cannot choose stages now.");
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return false;
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}
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if (player.selectedStages != null) {
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error = new(HttpStatusCode.Conflict, "StageAlreadyChosen", "You've already chosen a stage.");
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return false;
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}
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if (player.StageSelectionPrompt.Value.PromptType == StageSelectionPromptType.VoteOrder) {
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if (stages.Count != 1) {
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error = new(HttpStatusCode.BadRequest, "InvalidStage", "Invalid stage selection.");
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return false;
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}
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} else {
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if (stages.Any(i => i >= StageDatabase.Stages.Count)) {
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error = new(HttpStatusCode.UnprocessableEntity, "InvalidStage", "Invalid stage selection.");
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return false;
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}
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var rule = this.GetCurrentStageSelectionRule();
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if (stages.Intersect(rule.BannedStages).Any()) {
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error = new(HttpStatusCode.UnprocessableEntity, "IllegalStage", "A selected stage is banned.");
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return false;
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}
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if (player.StageSelectionPrompt.Value.StruckStages != null && stages.Intersect(player.StageSelectionPrompt.Value.StruckStages).Any()) { // Includes stages previously won on when counterpicking.
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error = new(HttpStatusCode.UnprocessableEntity, "IllegalStage", "A selected stage was struck.");
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return false;
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}
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}
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player.selectedStages = stages;
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error = default;
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return true;
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}
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public Deck GetDeck(string name, int sleeves, IEnumerable<int> cardNumbers, IEnumerable<int> cardUpgrades) {
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var deck = this.deckCache.FirstOrDefault(d => d.Name == name && d.Sleeves == sleeves && cardNumbers.SequenceEqual(from c in d.Cards select c.Number) && cardUpgrades.SequenceEqual(d.Upgrades));
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if (deck == null) {
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deck = new(name, sleeves, (from i in cardNumbers select i <= ApiEndpoints.RECEIVED_CUSTOM_CARD_START ? customCards[ApiEndpoints.RECEIVED_CUSTOM_CARD_START - i] : CardDatabase.GetCard(i)).ToArray(), cardUpgrades.ToArray());
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this.deckCache.Add(deck);
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}
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return deck;
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}
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public bool CanPlay(int playerIndex, Card card, int x, int y, int rotation, bool isSpecialAttack) {
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ArgumentNullException.ThrowIfNull(card);
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if (this.Board is null || this.Players[playerIndex].CurrentGameData is not SingleGameData gameData) return false;
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if (isSpecialAttack && (gameData.SpecialPoints < card.SpecialCost))
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return false;
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var isAnchored = false;
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for (int dx = 0; dx < 8; dx++) {
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for (int dy = 0; dy < 8; dy++) {
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if (card.GetSpace(dx, dy, rotation) == Space.Empty)
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continue;
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var x2 = x + dx;
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var y2 = y + dy;
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if (x2 < 0 || x2 > this.Board.GetUpperBound(0)
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|| y2 < 0 || y2 > this.Board.GetUpperBound(1))
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return false; // Out of bounds.
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switch (this.Board[x2, y2]) {
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case Space.Wall:
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case Space.OutOfBounds:
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return false;
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case >= Space.SpecialInactive1:
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return false; // Can't overlap special spaces ever.
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case Space.Empty:
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break;
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default:
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if (!isSpecialAttack) return false; // Can't overlap ink except with a special attack.
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break;
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}
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if (!isAnchored) {
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// A normal play must be adjacent to ink of the player's colour.
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// A special attack must be adjacent to a special space of theirs.
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for (int dy2 = -1; dy2 <= 1; dy2++) {
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for (int dx2 = -1; dx2 <= 1; dx2++) {
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if (dx2 == 0 && dy2 == 0) continue;
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var x3 = x2 + dx2;
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var y3 = y2 + dy2;
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if (x3 < 0 || x3 > this.Board.GetUpperBound(0)
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|| y3 < 0 || y3 > this.Board.GetUpperBound(1))
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continue;
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if (this.Board[x3, y3] >= (isSpecialAttack ? Space.SpecialInactive1 : Space.Ink1)
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&& (((int) this.Board[x3, y3]) & 3) == playerIndex) {
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isAnchored = true;
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break;
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}
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}
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}
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}
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}
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}
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return isAnchored;
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}
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private StageSelectionRules GetCurrentStageSelectionRule() {
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return this.Players.Count == 0 || this.Players[0].Games.Count <= 1
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? this.StageSelectionRuleFirst
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: this.Players.Any(p => p.Games[^2].won) ? this.StageSelectionRuleAfterWin : this.StageSelectionRuleAfterDraw;
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}
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internal void Tick() {
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if (this.State is GameState.WaitingForPlayers or GameState.ChoosingStage && this.Players.Count >= 2 && this.Players.All(p => p.StageSelectionPrompt == null || p.StageSelectionPrompt.Value.PromptType == StageSelectionPromptType.Wait || p.selectedStages != null)) {
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// Choose colours.
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var random = new Random();
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if (this.State == GameState.WaitingForPlayers) {
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this.State = GameState.ChoosingStage;
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var index = random.Next(Colours.Length);
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var increment = this.Players.Count switch {
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2 => random.Next(3, 7),
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3 => random.Next(2, 4),
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_ => 2
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};
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for (int i = 0; i < this.Players.Count; i++) {
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var colours = Colours[index];
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index = (index + increment) % Colours.Length;
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this.Players[i].Colour = colours.InkColour;
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this.Players[i].SpecialColour = colours.SpecialColour;
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this.Players[i].SpecialAccentColour = colours.SpecialAccentColour;
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this.Players[i].UIBaseColourIsSpecialColour = colours.UIBaseColourIsSpecialColour;
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}
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}
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// Choose the stage.
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var rule = this.GetCurrentStageSelectionRule();
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switch (rule.Method) {
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case StageSelectionMethod.Vote: {
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var stageIndex = this.Players[random.Next(this.Players.Count)].selectedStages!.First();
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if (stageIndex < 0) stageIndex = random.Next(StageDatabase.Stages.Count);
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this.LockInStage(stageIndex);
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this.SendEvent("stateChange", this, true);
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break;
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}
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case StageSelectionMethod.Random: {
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var legalStages = Enumerable.Range(0, StageDatabase.Stages.Count).Except(rule.BannedStages).ToList();
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var stageIndex = legalStages[random.Next(legalStages.Count)];
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this.LockInStage(stageIndex);
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this.SendEvent("stateChange", this, true);
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break;
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}
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case StageSelectionMethod.Counterpick: {
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var player = this.Players.FirstOrDefault(p => p.StageSelectionPrompt != null && p.StageSelectionPrompt?.PromptType != StageSelectionPromptType.Wait);
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if (player == null) {
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var legalStages = Enumerable.Range(0, StageDatabase.Stages.Count).Except(rule.BannedStages).ToList();
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this.LockInStage(legalStages[random.Next(legalStages.Count)]);
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} else {
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if (player.selectedStages!.First() >= 0)
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this.LockInStage(player.selectedStages!.First());
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else {
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var legalStages = Enumerable.Range(0, StageDatabase.Stages.Count).Except(rule.BannedStages).Except(player.StageSelectionPrompt!.Value.StruckStages).ToList();
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this.LockInStage(legalStages[random.Next(legalStages.Count)]);
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}
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}
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this.SendEvent("stateChange", this, true);
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break;
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}
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case StageSelectionMethod.Strike: {
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var player = this.Players.FirstOrDefault(p => p.StageSelectionPrompt != null && p.StageSelectionPrompt?.PromptType != StageSelectionPromptType.Wait) ?? throw new InvalidOperationException("Couldn't find striking player?!");
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switch (player.StageSelectionPrompt!.Value.PromptType) {
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case StageSelectionPromptType.VoteOrder:
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// Choose who will strike first.
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Player? firstPlayer = null;
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foreach (var player2 in this.Players) {
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if (player2.selectedStages!.First() == 0) {
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if (firstPlayer == null || random.Next(2) == 0)
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firstPlayer = player2;
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}
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}
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firstPlayer ??= this.Players[random.Next(this.Players.Count)];
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// Present new prompts.
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foreach (var player2 in this.Players) {
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player2.StageSelectionPrompt = new() { PromptType = player2 == firstPlayer ? StageSelectionPromptType.Strike : StageSelectionPromptType.Wait, BannedStages = rule.BannedStages, NumberOfStagesToStrike = 1 };
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player2.selectedStages = null;
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}
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break;
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case StageSelectionPromptType.Strike:
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this.StruckStages.AddRange(player.selectedStages!);
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var index = this.Players.IndexOf(player);
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index = (index + 1) % this.Players.Count;
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// Present new prompts.
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for (var i = 0; i < this.Players.Count; i++) {
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this.Players[i].StageSelectionPrompt = i == index
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? this.StruckStages.Count == 2 || Enumerable.Range(0, StageDatabase.Stages.Count).Except(rule.BannedStages).Except(this.StruckStages).Count() <= 3
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? new() { PromptType = StageSelectionPromptType.Choose, BannedStages = rule.BannedStages, StruckStages = this.StruckStages }
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: new() { PromptType = StageSelectionPromptType.Strike, BannedStages = rule.BannedStages, StruckStages = this.StruckStages, NumberOfStagesToStrike = 2 }
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: new() { PromptType = StageSelectionPromptType.Wait, BannedStages = rule.BannedStages, StruckStages = this.StruckStages };
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}
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break;
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case StageSelectionPromptType.Choose:
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if (player.selectedStages!.First() >= 0)
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this.LockInStage(player.selectedStages!.First());
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else {
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var legalStages = Enumerable.Range(0, StageDatabase.Stages.Count).Except(rule.BannedStages).Except(player.StageSelectionPrompt!.Value.StruckStages).ToList();
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this.LockInStage(legalStages[random.Next(legalStages.Count)]);
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}
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break;
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}
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this.SendEvent("stateChange", this, true);
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foreach (var player2 in this.Players)
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player2.selectedStages = null;
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break;
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}
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}
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} else if (this.State == GameState.ChoosingDeck && this.Players.All(p => p.CurrentGameData.Deck != null)) {
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this.StartGame();
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this.SendEvent("stateChange", this, true);
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} else if (this.State == GameState.Redraw && this.Players.All(p => p.Move != null)) {
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var random = new Random();
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foreach (var player in this.Players) {
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if (player.Move!.IsSpecialAttack) {
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player.Shuffle(random);
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}
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player.ClearMoves();
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}
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this.State = GameState.Ongoing;
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this.TurnNumber = 1;
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this.TurnTimeLeft = this.TurnTimeLimit;
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this.SendEvent("stateChange", this, true);
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} else if (this.State == GameState.Ongoing && this.Players.All(p => p.Move != null)) {
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var moves = new Move?[this.Players.Count];
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var placements = new List<Placement>();
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var anySpecialAttacks = false;
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var specialSpacesActivated = new List<Point>();
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if (this.Board == null) throw new InvalidOperationException("No board?!");
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foreach (var player in this.Players) {
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var move = player.Move!;
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player.CurrentGameData.turns.Add(new() { CardNumber = move.Card.Number, X = move.X, Y = move.Y, Rotation = move.Rotation, IsPass = move.IsPass, IsTimeout = move.IsTimeout, IsSpecialAttack = move.IsSpecialAttack });
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}
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// Place the ink.
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(Placement placement, int cardSize)? placementData = null;
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var coveringMoves = 0;
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foreach (var i in Enumerable.Range(0, this.Players.Count).Where(i => this.Players[i] != null).OrderByDescending(i => this.Players[i]!.Move!.Card.Size)) {
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var player = this.Players[i];
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var move = player.Move!;
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var isCovering = false;
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moves[i] = move;
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player.CardsUsed.Add(move.Card.Number);
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if (move.IsPass) {
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player.CurrentGameData.Passes++;
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player.CurrentGameData.SpecialPoints++;
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} else {
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if (move.IsSpecialAttack) {
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anySpecialAttacks = true;
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player.CurrentGameData.SpecialPoints -= move.Card.SpecialCost;
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}
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if (placementData == null || move.Card.Size != placementData.Value.cardSize) {
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if (placementData != null)
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placements.Add(placementData.Value.placement);
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placementData = (new(), move.Card.Size);
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}
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var placement = placementData.Value.placement;
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placement.Players.Add(i);
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for (int dy = 0; dy < 8; dy++) {
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var y = move.Y + dy;
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for (int dx = 0; dx < 8; dx++) {
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var x = move.X + dx;
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var point = new Point(x, y);
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switch (move.Card.GetSpace(dx, dy, move.Rotation)) {
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case Space.Ink1:
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if (placement.SpacesAffected.TryGetValue(point, out var space)) {
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if (space < Space.SpecialInactive1) {
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// Two ink spaces overlapped; create a wall there.
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this.Board[x, y] = placement.SpacesAffected[point] = Space.Wall;
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}
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} else {
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isCovering = this.Board[x, y] != Space.Empty;
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if (this.Board[x, y] < Space.SpecialInactive1) // Ink spaces can't overlap special spaces from larger cards.
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this.Board[x, y] = placement.SpacesAffected[point] = Space.Ink1 | (Space) i;
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}
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break;
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case Space.SpecialInactive1:
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if (placement.SpacesAffected.TryGetValue(point, out space) && space >= Space.SpecialInactive1) {
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// Two special spaces overlapped; create a wall there.
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this.Board[x, y] = placement.SpacesAffected[point] = Space.Wall;
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} else {
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// If a special space overlaps an ink space, overwrite it.
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isCovering = this.Board[x, y] != Space.Empty;
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this.Board[x, y] = placement.SpacesAffected[point] = Space.SpecialInactive1 | (Space) i;
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}
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break;
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}
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}
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}
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}
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if (isCovering) coveringMoves++;
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}
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if (placementData != null)
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placements.Add(placementData.Value.placement);
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// Activate special spaces.
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for (int y = 0; y < this.Board.GetLength(1); y++) {
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for (int x = 0; x < this.Board.GetLength(0); x++) {
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if ((this.Board[x, y] & Space.SpecialActive1) == Space.SpecialInactive1) {
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var anyEmptySpace = false;
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for (int dy = -1; !anyEmptySpace && dy <= 1; dy++) {
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for (int dx = -1; dx <= 1; dx++) {
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var x2 = x + dx;
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var y2 = y + dy;
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if (x2 >= 0 && x2 < this.Board.GetLength(0) && y2 >= 0 && y2 < this.Board.GetLength(1)
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&& this.Board[x2, y2] == Space.Empty) {
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anyEmptySpace = true;
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break;
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}
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}
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|
}
|
|
if (!anyEmptySpace) {
|
|
var player = this.Players[(int) this.Board[x, y] & 3]!;
|
|
this.Board[x, y] |= Space.SpecialActive1;
|
|
player.CurrentGameData.SpecialPoints++;
|
|
player.CurrentGameData.TotalSpecialPoints++;
|
|
specialSpacesActivated.Add(new(x, y));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.TurnNumber >= 12) {
|
|
this.TurnTimeLeft = null;
|
|
this.State = this.GoalWinCount is not null ? GameState.GameEnded : GameState.SetEnded;
|
|
|
|
// Determine the winner and check whether a player has won the set yet.
|
|
var scores = new int[this.Players.Count]; int? winner = null; int maxScore = 0;
|
|
for (var x = 0; x < this.Board.GetLength(0); x++) {
|
|
for (var y = 0; y < this.Board.GetLength(1); y++) {
|
|
if (((int) this.Board[x, y] & 0xC) != 0)
|
|
scores[(int) this.Board[x, y] & 0x3]++;
|
|
}
|
|
}
|
|
for (var i = 0; i < scores.Length; i++) {
|
|
if (scores[i] > maxScore) {
|
|
winner = i;
|
|
maxScore = scores[i];
|
|
} else if (scores[i] == maxScore)
|
|
winner = null;
|
|
}
|
|
if (winner is not null) {
|
|
this.Players[winner.Value].CurrentGameData.won = true;
|
|
this.Players[winner.Value].GamesWon++;
|
|
if (this.Players[winner.Value].GamesWon >= this.GoalWinCount)
|
|
this.State = GameState.SetEnded;
|
|
}
|
|
|
|
foreach (var player in this.Players) player.ClearMoves();
|
|
this.SendEvent("gameEnd", new { game = this, moves, placements, specialSpacesActivated }, true);
|
|
} else {
|
|
this.TurnNumber++;
|
|
this.TurnTimeLeft = this.TurnTimeLimit + (anySpecialAttacks ? 6 : 4) + coveringMoves + (specialSpacesActivated.Count > 0 ? 1 : 0); // Extra seconds for the animations.
|
|
|
|
// Draw cards.
|
|
foreach (var player in this.Players) {
|
|
var index = player.GetHandIndex(player.Move!.Card.Number);
|
|
var draw = player.CurrentGameData.drawOrder![this.TurnNumber + 2];
|
|
player.Hand![index] = player.CurrentGameData.Deck!.Cards[draw];
|
|
player.ClearMoves();
|
|
}
|
|
this.SendEvent("turn", new { game = this, moves, placements, specialSpacesActivated }, true);
|
|
}
|
|
} else if (this.TurnTimeLeft != null) {
|
|
--this.TurnTimeLeft;
|
|
if (this.TurnTimeLeft <= -3 || (this.TurnTimeLeft <= 0 && this.Players.All(p => p.IsReady || !p.IsOnline))) { // Add a small grace period to account for network lag for online players.
|
|
for (var i = 0; i < this.Players.Count; i++) {
|
|
var player = this.Players[i];
|
|
if (player.Move == null) {
|
|
if (this.State == GameState.Redraw) {
|
|
// If someone times out during the redraw state, don't redraw.
|
|
player.Move = new(player.Hand![0], false, 0, 0, 0, false, true);
|
|
this.SendPlayerReadyEvent(i, true);
|
|
} else if (this.State == GameState.Ongoing) {
|
|
if (player.ProvisionalMove != null)
|
|
player.Move = player.ProvisionalMove;
|
|
else {
|
|
// If someone times out during a game and didn't have a valid move highlighted, they'll automatically discard their largest card.
|
|
player.Move = new(player.Hand!.MaxBy(c => c.Size)!, true, 0, 0, 0, false, true);
|
|
}
|
|
this.SendPlayerReadyEvent(i, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (this.State is GameState.GameEnded or GameState.SetEnded && this.Players.All(p => p.Move != null)) {
|
|
this.SetupNextGame();
|
|
}
|
|
}
|
|
|
|
private void LockInStage(int stageIndex) {
|
|
var stage = StageDatabase.Stages[stageIndex];
|
|
this.StageIndex = stageIndex;
|
|
this.setStages.Add(stageIndex);
|
|
this.Board = (Space[,]) stage.Grid.Clone();
|
|
|
|
// Place starting positions.
|
|
var list = stage.StartSpaces.Where(s => s.Length >= this.Players.Count).MinBy(s => s.Length) ?? throw new InvalidOperationException("Couldn't find start spaces");
|
|
this.StartSpaces = list;
|
|
for (int i = 0; i < this.Players.Count; i++)
|
|
this.Board[list[i].X, list[i].Y] = Space.SpecialInactive1 | (Space) i;
|
|
|
|
foreach (var player in this.Players) {
|
|
player.StageSelectionPrompt = null;
|
|
player.selectedStages = null;
|
|
}
|
|
|
|
if (this.ForceSameDeckAfterDraw && this.Players[0].Games.Count > 1 && !this.Players.Any(p => p.WonLastGame)) {
|
|
foreach (var player in this.Players)
|
|
player.CurrentGameData.Deck = player.Games[^2].Deck;
|
|
this.StartGame();
|
|
} else
|
|
this.State = GameState.ChoosingDeck;
|
|
}
|
|
|
|
private void StartGame() {
|
|
// Draw cards.
|
|
var random = new Random();
|
|
foreach (var player in this.Players)
|
|
player.Shuffle(random);
|
|
|
|
this.State = GameState.Redraw;
|
|
this.TurnTimeLeft = this.TurnTimeLimit;
|
|
}
|
|
|
|
private void SetupNextGame() {
|
|
this.State = GameState.ChoosingStage;
|
|
this.StruckStages.Clear();
|
|
this.TurnTimeLeft = this.TurnTimeLimit;
|
|
|
|
var winner = this.Players.FirstOrDefault(p => p.CurrentGameData.won);
|
|
|
|
foreach (var player in this.Players) {
|
|
player.selectedStages = null;
|
|
player.Hand = null;
|
|
player.CardsUsed.Clear();
|
|
player.ClearMoves();
|
|
player.Games.Add(new());
|
|
}
|
|
|
|
var rule = this.GetCurrentStageSelectionRule();
|
|
var legalStages = Enumerable.Range(0, StageDatabase.Stages.Count).Except(rule.BannedStages).ToList();
|
|
switch (rule.Method) {
|
|
case StageSelectionMethod.Same:
|
|
this.LockInStage(this.setStages[^1]);
|
|
break;
|
|
case StageSelectionMethod.Vote: {
|
|
if (legalStages.Count == 1) {
|
|
this.LockInStage(legalStages[0]);
|
|
break;
|
|
}
|
|
var bannedStages = legalStages.Count == 0 ? [] : rule.BannedStages;
|
|
foreach (var player in this.Players) {
|
|
player.StageSelectionPrompt = new() { PromptType = StageSelectionPromptType.Vote, BannedStages = bannedStages, StruckStages = [] };
|
|
}
|
|
break;
|
|
}
|
|
case StageSelectionMethod.Random: {
|
|
var random = new Random();
|
|
var stage = legalStages.Count switch {
|
|
0 => random.Next(StageDatabase.Stages.Count),
|
|
1 => legalStages[0],
|
|
_ => legalStages[random.Next(legalStages.Count)]
|
|
};
|
|
this.LockInStage(stage);
|
|
break;
|
|
}
|
|
case StageSelectionMethod.Counterpick: {
|
|
var playerPicking = this.Players.FirstOrDefault(p => p != winner) ?? this.Players[0]; // Should never reach the latter case.
|
|
|
|
// Prevent picking stages that the player has previously won on if that would leave any legal stages.
|
|
var struckStages = new HashSet<int>();
|
|
for (var i = 0; i < playerPicking.Games.Count; i++) {
|
|
if (playerPicking.Games[i].won && !rule.BannedStages.Contains(this.setStages[i]))
|
|
struckStages.Add(this.setStages[i]);
|
|
}
|
|
|
|
foreach (var player in this.Players)
|
|
player.StageSelectionPrompt = new() { PromptType = player == playerPicking ? StageSelectionPromptType.Choose : StageSelectionPromptType.Wait, BannedStages = rule.BannedStages, StruckStages = struckStages };
|
|
break;
|
|
}
|
|
case StageSelectionMethod.Strike: {
|
|
if (winner == null) {
|
|
foreach (var player in this.Players)
|
|
player.StageSelectionPrompt = new() { PromptType = StageSelectionPromptType.VoteOrder, BannedStages = rule.BannedStages, StruckStages = Array.Empty<int>() };
|
|
} else {
|
|
// After a win, the winner strikes first.
|
|
foreach (var player in this.Players)
|
|
player.StageSelectionPrompt = new() { PromptType = player == winner ? StageSelectionPromptType.Strike : StageSelectionPromptType.Wait, BannedStages = rule.BannedStages, StruckStages = Array.Empty<int>(), NumberOfStagesToStrike = 2 };
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
this.SendEvent("stateChange", this, true);
|
|
}
|
|
|
|
internal void SendPlayerReadyEvent(int playerIndex, bool isTimeout) => this.SendEvent("playerReady", new { playerIndex, isTimeout }, false);
|
|
|
|
internal void AddConnection(int playerIndex, TableturfWebSocketBehaviour connection) {
|
|
var player = this.Players[playerIndex];
|
|
player.AddConnection(connection);
|
|
if (!player.IsOnline) {
|
|
player.DisconnectedAt = null;
|
|
this.SendEvent("playerOnline", new { playerIndex, player.IsOnline }, false);
|
|
}
|
|
}
|
|
internal void RemoveConnection(Player player, TableturfWebSocketBehaviour connection) {
|
|
var playerIndex = this.Players.IndexOf(player);
|
|
player.RemoveConnection(connection);
|
|
if (player.IsOnline && player.Connections.Count == 0) {
|
|
if (this.State == GameState.WaitingForPlayers) {
|
|
this.Players.RemoveAt(playerIndex);
|
|
this.SendEvent("leave", new { playerIndex }, false);
|
|
} else {
|
|
player.DisconnectedAt = DateTime.UtcNow;
|
|
this.SendEvent("playerOnline", new { playerIndex, player.IsOnline }, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void SendEvent<T>(string eventType, T data, bool includePlayerData) {
|
|
foreach (var session in Program.httpServer!.WebSocketServices.Hosts.First().Sessions.Sessions) {
|
|
if (session is TableturfWebSocketBehaviour behaviour && behaviour.GameID == this.ID) {
|
|
if (includePlayerData) {
|
|
DTO.PlayerData? playerData = null;
|
|
for (int i = 0; i < this.Players.Count; i++) {
|
|
var player = this.Players[i];
|
|
if (player.Token == behaviour.ClientToken) {
|
|
playerData = new(i, player);
|
|
break;
|
|
}
|
|
}
|
|
behaviour.SendInternal(JsonUtils.Serialise(new DTO.WebSocketPayloadWithPlayerData<T>(eventType, data, playerData, behaviour.ClientToken == this.HostClientToken)));
|
|
} else {
|
|
behaviour.SendInternal(JsonUtils.Serialise(new DTO.WebSocketPayload<T>(eventType, data)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void WriteReplayData(Stream stream) {
|
|
const int VERSION = 5;
|
|
|
|
if (this.State < GameState.SetEnded)
|
|
throw new InvalidOperationException("Can't save a replay until the set has ended.");
|
|
|
|
using var writer = new BinaryWriter(stream, Encoding.UTF8, true);
|
|
writer.Write((byte) VERSION);
|
|
|
|
// Players
|
|
writer.Write((byte) (this.Players.Count | (this.GoalWinCount ?? 0) << 4));
|
|
foreach (var player in this.Players) {
|
|
writer.Write((byte) player.Colour.R);
|
|
writer.Write((byte) player.Colour.G);
|
|
writer.Write((byte) player.Colour.B);
|
|
writer.Write((byte) player.SpecialColour.R);
|
|
writer.Write((byte) player.SpecialColour.G);
|
|
writer.Write((byte) player.SpecialColour.B);
|
|
writer.Write((byte) player.SpecialAccentColour.R);
|
|
writer.Write((byte) player.SpecialAccentColour.G);
|
|
writer.Write((byte) player.SpecialAccentColour.B);
|
|
|
|
var nameBytes = Encoding.UTF8.GetBytes(player.Name);
|
|
writer.Write((byte) (nameBytes.Length | (player.UIBaseColourIsSpecialColour ? 0x80 : 0)));
|
|
writer.Write(nameBytes);
|
|
}
|
|
|
|
// Custom cards
|
|
writer.Write7BitEncodedInt(this.customCards.Count);
|
|
foreach (var card in this.customCards) {
|
|
writer.Write(card.Line1 ?? card.Name);
|
|
writer.Write(card.Line2 ?? "");
|
|
writer.Write((byte) card.Rarity);
|
|
writer.Write((byte) card.SpecialCost);
|
|
writer.Write((byte) card.InkColour1.GetValueOrDefault().R);
|
|
writer.Write((byte) card.InkColour1.GetValueOrDefault().G);
|
|
writer.Write((byte) card.InkColour1.GetValueOrDefault().B);
|
|
writer.Write((byte) card.InkColour2.GetValueOrDefault().R);
|
|
writer.Write((byte) card.InkColour2.GetValueOrDefault().G);
|
|
writer.Write((byte) card.InkColour2.GetValueOrDefault().B);
|
|
for (var x = 0; x < 8; x++) {
|
|
for (var y = 0; y < 8; y += 4)
|
|
writer.Write((byte) ((int) card.GetSpace(x, y, 0) >> 2 | (int) card.GetSpace(x, y + 1, 0) | (int) card.GetSpace(x, y + 2, 0) << 2 | (int) card.GetSpace(x, y + 3, 0) << 4));
|
|
}
|
|
}
|
|
|
|
// Deck cache
|
|
writer.Write7BitEncodedInt(this.deckCache.Count);
|
|
foreach (var deck in this.deckCache) {
|
|
writer.Write(deck.Name);
|
|
writer.Write((byte) deck.Sleeves);
|
|
foreach (var card in deck.Cards)
|
|
writer.Write((short) card.Number);
|
|
|
|
int upgradesPacked = 0;
|
|
for (var i = 0; i < 15; i++)
|
|
upgradesPacked |= deck.Upgrades[i] << (i * 2);
|
|
writer.Write(upgradesPacked);
|
|
}
|
|
|
|
// Games
|
|
for (int i = 0; i < this.Players[0].Games.Count; i++) {
|
|
var stageNumber = this.setStages[i];
|
|
writer.Write((byte) stageNumber);
|
|
|
|
foreach (var player in this.Players) {
|
|
var gameData = player.Games[i];
|
|
writer.Write7BitEncodedInt(this.deckCache.IndexOf(gameData.Deck!));
|
|
for (int j = 0; j < 4; j += 2)
|
|
writer.Write((byte) (gameData.initialDrawOrder![j] | gameData.initialDrawOrder[j + 1] << 4));
|
|
for (int j = 0; j < 15; j += 2)
|
|
writer.Write((byte) (gameData.drawOrder![j] | (j < 14 ? gameData.drawOrder[j + 1] << 4 : gameData.won ? 0x80 : 0)));
|
|
}
|
|
for (int j = 0; j < 12; j++) {
|
|
foreach (var player in this.Players) {
|
|
var move = player.Games[i].turns[j];
|
|
writer.Write((short) move.CardNumber);
|
|
writer.Write((byte) ((move.Rotation & 3) | (move.IsPass ? 0x80 : 0) | (move.IsSpecialAttack ? 0x40 : 0) | (move.IsTimeout ? 0x20 : 0)));
|
|
writer.Write((sbyte) move.X);
|
|
writer.Write((sbyte) move.Y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|