using Newtonsoft.Json; namespace TableturfBattleServer; public class SingleGameData { [JsonProperty("specialPoints")] public int SpecialPoints { get; set; } [JsonProperty("totalSpecialPoints")] public int TotalSpecialPoints { get; set; } [JsonProperty("passes")] public int Passes { get; set; } [JsonIgnore] internal bool won = false; [JsonIgnore] internal List turns = new(12); [JsonIgnore] internal Card[]? Deck; [JsonIgnore] internal int[]? initialDrawOrder; [JsonIgnore] internal int[]? drawOrder; }