Andrio Celos
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e62e8dc7b8
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Improve loading indicators, error and timeout handling
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2022-10-28 13:36:40 +11:00 |
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Andrio Celos
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d4e8d86571
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Rework sync procedure and add a loading indicator
The server will now send a sync message when the client connects via WebSocket. This removes the need to send another GET request to sync game data.
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2022-10-25 12:08:18 +11:00 |
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Andrio Celos
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f2d1d3c998
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Server: Enable serving client files; optionally listen on non-loopback
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2022-10-20 14:31:17 +11:00 |
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Andrio Celos
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e3fd48b45e
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Use history.pushState where possible
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2022-10-11 14:01:25 +11:00 |
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Andrio Celos
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42074825b6
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Add more stages and support for up to 4 players. #3
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2022-10-08 21:46:09 +11:00 |
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Andrio Celos
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a1e91f1e09
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Server: Complete HTTP caching support
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2022-10-06 11:32:12 +11:00 |
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Andrio Celos
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59dc677077
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Fix a bug where a player rejoining triggered a join message and desyncs
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2022-10-05 16:43:45 +11:00 |
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Andrio Celos
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37e13c0001
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Fix 400 error when starting a new game
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2022-10-01 16:24:34 +10:00 |
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Andrio Celos
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1f44ab6d56
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Initial commit
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2022-10-01 16:00:50 +10:00 |
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