Andrio Celos
673eb18aa9
Track inactive games and add a command to lock the server for updates
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A game that has had no activity for 5 minutes is considered inactive. There can be a limited number of inactive games before they are deleted. A console command is added that will wait for all games to become inactive before stopping the server, and prevent starting new games.
2022-12-28 00:03:10 +11:00
Andrio Celos
0cdfc3bbbd
#5 Implement replay URLs
2022-12-26 14:36:04 +11:00
Andrio Celos
bb75c238a8
#5 Basic replay implementation
2022-12-25 12:49:30 +11:00
Andrio Celos
e62e8dc7b8
Improve loading indicators, error and timeout handling
2022-10-28 13:36:40 +11:00
Andrio Celos
d4e8d86571
Rework sync procedure and add a loading indicator
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The server will now send a sync message when the client connects via WebSocket. This removes the need to send another GET request to sync game data.
2022-10-25 12:08:18 +11:00
Andrio Celos
f2d1d3c998
Server: Enable serving client files; optionally listen on non-loopback
2022-10-20 14:31:17 +11:00
Andrio Celos
e3fd48b45e
Use history.pushState where possible
2022-10-11 14:01:25 +11:00
Andrio Celos
42074825b6
Add more stages and support for up to 4 players. #3
2022-10-08 21:46:09 +11:00
Andrio Celos
a1e91f1e09
Server: Complete HTTP caching support
2022-10-06 11:32:12 +11:00
Andrio Celos
59dc677077
Fix a bug where a player rejoining triggered a join message and desyncs
2022-10-05 16:43:45 +11:00
Andrio Celos
37e13c0001
Fix 400 error when starting a new game
2022-10-01 16:24:34 +10:00
Andrio Celos
1f44ab6d56
Initial commit
2022-10-01 16:00:50 +10:00