mirror of
https://github.com/AndrioCelos/TableturfBattleApp.git
synced 2026-07-18 16:21:24 -05:00
Allow the host to set the turn time limit in the lobby page
Suggested by Ljovynn. It can be set only before the first battle.
This commit is contained in:
parent
776a8dc696
commit
a50086aedf
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@ -73,7 +73,11 @@
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<p>Other players can join using a link to this page.<br/>
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<button type="button" id="shareLinkButton">Share link</button><button type="button" id="showQrCodeButton">Show QR code</button></p>
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<ul id="playerList"></ul>
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<label for="lobbyTimeLimitBox">Turn time limit: <input type="text" id="lobbyTimeLimitBox" placeholder="None" readonly/><span id="lobbyTimeLimitUnit"> seconds</span></label>
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<label for="lobbyTimeLimitBox">
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Turn time limit:
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<input type="number" id="lobbyTimeLimitBox" min="10" max="120" step="10" placeholder="None"/>
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<span id="lobbyTimeLimitUnit">seconds</span>
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</label>
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<div id="lobbySelectedStageSection" hidden>
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<h3>Stage</h3>
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</div>
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@ -101,6 +101,12 @@ function lobbyResetSlots() {
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playerListItems.push(el);
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playerList.appendChild(el);
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}
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lobbyLockSettings(currentGame.me?.playerIndex != 0);
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}
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function lobbyLockSettings(lock: boolean) {
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lobbyTimeLimitBox.readOnly = lock;
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}
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function clearReady() {
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@ -169,6 +175,15 @@ function initDeckSelection() {
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}
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}
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lobbyTimeLimitBox.addEventListener('change', () => {
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let req = new XMLHttpRequest();
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req.open('POST', `${config.apiBaseUrl}/games/${currentGame!.id}/setTurnTimeLimit`);
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let data = new URLSearchParams();
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data.append('clientToken', clientToken);
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data.append('turnTimeLimit', lobbyTimeLimitBox.value || '');
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req.send(data.toString());
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});
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deckSelectionForm.addEventListener('submit', e => {
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e.preventDefault();
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if (selectedDeck == null) return;
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@ -95,6 +95,12 @@ function clearUrlFromGame() {
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location.hash = '';
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}
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function onGameSettingsChange() {
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if (currentGame == null) return;
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if (lobbyTimeLimitBox.value != currentGame.turnTimeLimit?.toString() ?? '')
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lobbyTimeLimitBox.value = currentGame.turnTimeLimit?.toString() ?? '';
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}
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function onGameStateChange(game: any, playerData: PlayerData | null) {
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if (currentGame == null)
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throw new Error('currentGame is null');
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@ -113,6 +119,9 @@ function onGameStateChange(game: any, playerData: PlayerData | null) {
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gamePage.dataset.myPlayerIndex = playerData ? playerData.playerIndex.toString() : '';
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gamePage.dataset.uiBaseColourIsSpecialColour = playerData && game.players[playerData.playerIndex].uiBaseColourIsSpecialColour ? 'true' : 'false';
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if (game.stage != GameState.WaitingForPlayers)
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lobbyLockSettings(true);
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redrawModal.hidden = true;
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gamePage.classList.remove('gameEnded');
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switch (game.state) {
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@ -252,8 +261,7 @@ function setupWebSocket(gameID: string) {
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lobbyResetSlots();
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for (let i = 0; i < currentGame.players.length; i++)
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lobbyAddPlayer(i);
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lobbyTimeLimitBox.value = currentGame.turnTimeLimit?.toString() ?? '';
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lobbyTimeLimitUnit.hidden = currentGame.turnTimeLimit == null;
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onGameSettingsChange();
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for (let i = 0; i < playerBars.length; i++) {
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playerBars[i].visible = i < currentGame.maxPlayers;
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@ -298,6 +306,10 @@ function setupWebSocket(gameID: string) {
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return;
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}
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switch (payload.event) {
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case 'settingsChange':
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currentGame.turnTimeLimit = payload.data.turnTimeLimit;
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onGameSettingsChange();
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break;
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case 'join':
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if (payload.data.playerIndex == currentGame.players.length) {
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currentGame.players.push(payload.data.player);
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@ -264,6 +264,43 @@ internal class Program {
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}
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break;
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}
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case "setTurnTimeLimit": {
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if (e.Request.HttpMethod != "POST") {
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e.Response.AddHeader("Allow", "POST");
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SetErrorResponse(e.Response, new(HttpStatusCode.MethodNotAllowed, "MethodNotAllowed", "Invalid request method for this endpoint."));
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} else if (e.Request.ContentLength64 >= 65536) {
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e.Response.StatusCode = (int) HttpStatusCode.RequestEntityTooLarge;
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} else {
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var d = DecodeFormData(e.Request.InputStream);
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if (!d.TryGetValue("clientToken", out var tokenString) || !Guid.TryParse(tokenString, out var clientToken)) {
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SetErrorResponse(e.Response, new(HttpStatusCode.BadRequest, "InvalidClientToken", "Invalid client token."));
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return;
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}
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if (game.State != GameState.WaitingForPlayers) {
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SetErrorResponse(e.Response, new(HttpStatusCode.Gone, "GameAlreadyStarted", "The game has already started."));
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return;
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}
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if (!game.GetPlayer(clientToken, out var playerIndex, out var player) || playerIndex != 0) {
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SetErrorResponse(e.Response, new(HttpStatusCode.Forbidden, "AccessDenied", "Only the host can do that."));
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return;
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}
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if (d.TryGetValue("turnTimeLimit", out var turnTimeLimitString)) {
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if (turnTimeLimitString == "")
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game.TurnTimeLimit = null;
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else if (!int.TryParse(turnTimeLimitString, out var turnTimeLimit2) || turnTimeLimit2 < 10) {
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SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidTurnTimeLimit", "Invalid turn time limit."));
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return;
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} else
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game.TurnTimeLimit = turnTimeLimit2;
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} else {
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SetErrorResponse(e.Response, new(HttpStatusCode.UnprocessableEntity, "InvalidTurnTimeLimit", "Invalid turn time limit."));
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return;
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}
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game.SendEvent("settingsChange", game, false);
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}
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break;
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}
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case "chooseStage": {
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if (e.Request.HttpMethod != "POST") {
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e.Response.AddHeader("Allow", "POST");
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