Prepare for public release

This commit is contained in:
Manu
2022-11-06 20:15:35 +01:00
parent 74b5201d61
commit ed6f28be1e
14 changed files with 117 additions and 20 deletions

View File

@@ -171,7 +171,14 @@ namespace SwitchGiftDataManager.WinForm
MessageBox.Show("Scarlet and Violet features still not available.");
}
private void BtnSave_Click(object sender, EventArgs e) => new SaveWindow(GetCurrentList(), CurrentGame).Show();
private void BtnSave_Click(object sender, EventArgs e)
{
this.Enabled = false;
var saveForm = new SaveWindow(GetCurrentList(), CurrentGame);
saveForm.FormClosed += (s, e) => this.Enabled = true;
saveForm.Location = this.Location;
saveForm.Show();
}
private void BtnApply_Click(object sender, EventArgs e)
{

View File

@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SwitchGiftDataManager.WinForm.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.3.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
</SettingsFile>

View File

@@ -172,6 +172,7 @@
this.MinimizeBox = false;
this.Name = "SaveWindow";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Save BCAT Package";
this.GrpBuild.ResumeLayout(false);
this.GrpBuild.PerformLayout();
@@ -180,7 +181,6 @@
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.ResumeLayout(false);
}
#endregion

View File

@@ -16,11 +16,13 @@ namespace SwitchGiftDataManager.WinForm
Package = bcat;
Game = game;
if(Game is Games.LGPE)
if (Game is Games.LGPE)
{
RadioUnique.Checked = true;
RadioMultiple.Enabled = false;
}
else if (Game is Games.BDSP)
RadioUnique.Enabled = false;
}
private void BtnCancel_Click(object sender, EventArgs e) => this.Close();

View File

@@ -17,6 +17,7 @@
<Company>Project Pokémon</Company>
<PackageProjectUrl>https://github.com/Manu098vm/Switch-Gift-Data-Manager</PackageProjectUrl>
<RepositoryUrl>https://github.com/Manu098vm/Switch-Gift-Data-Manager</RepositoryUrl>
<Configurations>Debug;Release;WSL</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@@ -24,6 +25,11 @@
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='WSL|AnyCPU'">
<DebugType>embedded</DebugType>
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
@@ -55,6 +61,11 @@
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
@@ -65,6 +76,10 @@
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<None Update="Resources\icon.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>