using UnityEngine; public class CollisionPainter : MonoBehaviour{ public Color paintColor; public float radius = 1; public float strength = 1; public float hardness = 1; private void OnCollisionStay(Collision other) { Paintable p = other.collider.GetComponent(); if(p != null){ Vector3 pos = other.contacts[0].point; PaintManager.instance.paint(p, pos, radius, hardness, strength, paintColor); } } }